Urr
Urr
We are the keepers of the hallowed Dwarven traditions, Masters of the ancient Dwarven secrets. We keep the old ways. That is the proper way of doing things. Let's be clear here. Those parasites in Urr think they are so smart, sponging of our hard work. The Gnomes laugh at our old fashioned approach while they show off countless pointless steam powered trinkets. The Orcs think they can steal and enslave their way to wealth. The Dark Empire believes that taxing peasants to starvation can be the basis of a robust economy. They are Fools. Meanwhile we are by far the richest civilization in the world.
There are 5 things worth remembering in light of what is about to happen.
The Longbeards need to spend 3 food tokens each week/Strategic Turn. If you don't have the needed tokens, your army will simply get up and migrate to another Dwarven kingdom that will feed them. There are the following modifications to look out for.
The list of available food at the start of the game:
Every turn you receive 10% extra mushrooms. If you eat them all it will take a long time before you can grow them again.
The list of available gold:
Urr will probably want to sell some of its treasures to you to get extra money. It's not bad to buy stuff back from them for an under the current circumstances reasonable price*.
You could produce 5 gold pieces worth of treasure every week if you dedicate your workforce to it. This will stop if you are forced to activate your army, or go out to hunt for food. War is hell.
*That means very cheap.
You have the following weapons in stock for sale:
If we are Dwarf royalty, the Redbeards are the quintessential Dwarf commoners. They mine and purify our iron, grow some of our food and craft some of our tools. Sadly their government is overcomplicated because their society lacks a true upper class. They compensate by using their clerks instead who overcomplicate everything into a bureaucracy.
The Gnomes are the race of jesters giving them the ancestral right to annoy the race of kings. If it had not been this way we would have dragged them out of their stupid smoking mountain and made them kneel before the High Council long ago.
Also have you seen the massive noses all those Gnome chicks have? I don't think the High Council minds getting teased by the Goddes Empress all that much.
They are too tall and look as though they are going to topple over any minute. They don’t live very long and breed like rabbits. This is probably why they seem to be so very numerous these days. They are incredibly lazy and always try to get rich taking advantage from our hard work. The one good quality humanity collectively has is their appreciation of Dwarven craftwork.
Anyways, now they are fighting amongst themselves and that creates a golden (GOLD, GOLD, GOLD!) opportunity for us. We don't have to take sides in the siege of Urr immediately. We have options…
Just remember, as long as we can negotiate from a position of strength it doesn't matter whose side we are on. We should however avoid having to deal with The Dark Empire from a position of weakness.
Another one of those lazy too-tall species. We have been watching them a long time and let me tell you. Elves may have a reputation as great visionaries, heroes and wizards, but they always have their own longterm plans and it is a generally speaking bad idea to get to involved.
Remember:
Another lazy, short-lived and brutal human-like species. Their society is basically in a constant state of civil war. Constantly fighting amongst themselves, spreading misery everywhere they go, enslaving anyone they can grab, stealing everything not nailed down and burning down the stuff that is nailed down. Orcs seem to take a special kind of pride in stealing our stuff. Sadly when it comes to us that stuff is our gold&gems and never includes one's mother in law.
If you read this you are playing Chief Smithain or Chief Mining Engineer. To the Longbeards, magic is both a side effect of their mastery of the sacred craft as a manifestation of their inborn status as the best of the dwarves. It is not in itself a worthy pursuit. So you are only a part-time wizard, knowing only the traditional magic secrets of 'la fine fleur' of dwarfdom.
Personal magic can be used at will. Success is automatic.
These are massive magical rituals requiring over a 100 participants, multiple hours and several massive choirs chanting in gravely voices. A wizard player must go and request a ritual from the magic umpire during the magic phase. The Longbeards can only cast 1 spell each turn. There are separate spell lists for Tactical and Strategic turns. A player who adds nice touches, or theatrics in the description gets a bonus. Effects can be made to appear anywhere on the map. The order in which spells are resolved by the Magic Umpire is based on a first come first serve basis. Spells use either red mana or black mana. Certain spells also use other ingredients often with limited availability those can only be cast when they are in the possession of the caster. Players need to provide evidence to the Magic Umpire that they have (and are expending) those ingredients.