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ur:special_forces

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Special Forces in Freedom of Ur.

Their size. Elite units are a lot smaller numberswise than other battlefield units. Ranging from 1 (dragons, undead colossi) to 12 members (the Gnomish Space Marines, Freefolk Warbands), with Adventurer Fellowships being in the 4-6 range. They can wipe the floor with units much larger than themselves, because they are high level characters in a D&D like world.

3 flavours. Mundane units (groups of high level D&D style rogues and warriors). Giant units (massive monsters) and Magic units (complete high Level D&D style warparties )

Mundane Units: Numbers: 2 Free Folk Elite Warbands (The Hooligans & The Punks). 1 Red Beard unit (The Red Beard Special action Committee). 1 Long Beard Unit (The Honour Guardsmen of the High King). 5 special forces units in the employ of the Dark Prince. (The Inscrutable Assassins, The Brutal Bloody Berserkers, The Eagle Warriors, The Ghoulish Ghouls, The Cocky Dicks) Fight: as a heavy infantery unit Move: as skirmishers Number of Steps: 1 Specials: stacking limit does not apply to them.

Giant Units: Numbers: Three Headed Dragons and the Undead Colossi. 0 at the start of the game, can be summoned during the game. Fight: As 6 heavy infantery units. Move: Colossi can move to anywhere on the valley map in 1 day/gameturn. Dragons can move to anywhere on the valley map in 1 combat phase. Number of Steps: 2 Specials: Count as a siege unit and as an artillery unit. A successful draconic artillery attack automatically lights it's target on fire. Any Giant unit counts as a maximum sized stack of units by itself.

Magic supported Units: Numbers: 1 unit consisting of the Prince of Darkness and his entourage and their pet dragons. 1 unit of Gnomish Spacemarines. 2 Adventurer Fellowships of Urr, The Fabulous Faby and his Posse & The Fellowship of the Displacer Beast. Fight: As 3 Heavy infantery units. Move: Can move to anywhere on the valley map in 1 combat phase. Number of Steps: 1 Specials: stacking limit does not apply to them, count as a siege unit and as an artillery unit.

Why there are no Player Character battle field counters. Most PCs in Freedom of Ur are essentially non-combatants. They are politicians, or laboratory wizards, not superheroes. The ones that are superheroes are all part of an elite unit. If their unit enters the field, they are where their unit is. If their unit is destroyed they die and the player receives a non-combatant character as their new PC next turn.

ur/special_forces.1436791508.txt.gz ยท Last modified: 2015/07/13 12:45 by daniel