Urr
Urr
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If you read this you are playing Goddess Empress or The Mistress of Steam.
To clarify something first. The Goddess Empress is not a God. She is the president for life of a constitutional republic*. She is just called the Goddess Empress to poke fun at those stuck up Longbeard pricks next door. You rule a modestly sized dwarf colony under a nice firm pair of hills and suddenly you are a high king? Dude, at best you are the Baron of modest height!
*So yeah the Gnomish Confederacy is not a true confederacy either.
Everything below this either a Gnomish trade secret, or Gnomish Top Secret!
The biggest allies of the Confederacy are the Illuminati. A secret society in the free city of Ur pretending to be a local wizards guild/political party called the Temple Hermits. We've banded together to develop kewl magic secrets and to undermine 'The Grand Design' of 'The High Council of the Elves'.
The Grand Design
The High Council of the Elves decreed some 5,000 years ago that the then primitive human populations of the world would merit further attention from elf-kind. The Council made a number of important rulings which all elves have agreed to obey. These were:
The Illuminati & the Gnomes are not yet ready to confront the Elves. So their knowledge of the 'The Grand Design' should be kept very secret.
The weak spot of the Elves
The Elves have impressive magic, but they have stopped innovating a long time ago. Both the Illuminati and the Gnomes have developed powerful new magics. Their biggest breakthrough is the Battery spell. A ritual that makes it possible disentangle and store the 2 kinds of mana that fuel all large scale magics. This makes fueling such rituals both more reliable and more powerful.
The recently build 'Giant Ziggurat of Urr' covering most of the Town stores red mana. The 'Grand Imperial Spell Throne' in Mount Central Heating stores black mana.
The Goddess Empress and The Mistress of Steam are wizards. They have certain powers.
All Gnome wizard characters that are played can use these at will. Success is automatic.
These are massive magical rituals requiring over a 100 participants, multiple hours and lots of steam. A wizard player must go and request a ritual from the magic umpire during the magic phase. The Gnomish Confederacy can only cast 1 spell each turn. There are separate spell lists for Tactical and Strategic turns. A player who adds nice touches, or theatrics in the description gets a bonus. Effects can be made to appear anywhere on the map. The order in which spells are resolved by the Magic Umpire is based on a first come first serve basis. The Illuminati & The Gnomes can link up to cast a ritual spell together. Only one team needs to know the spell. Spells use either red mana or black mana. Certain spells also use other ingredients often with limited availability those can only be cast when they are in the possession of the caster. Players need to provide evidence to the Magic Umpire that they have (and are expending) those ingredients.