Urr
Urr
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You are The Prince of Darkness, heir apparent to the throne of the Dark Empire. Dad has given you some money to conquer the independent city state of Urr before the onset of winter. Do not fail your Father the Emperor.
You have been provided with:
The first thing you have done with all that gold was to spend some of it on a Fancy Mobile Brothel…
The Prince of Darkness is a wizard. You have certain powers. Other wizards of the invasion force have a different set of powers, you cannot use their magics only your own. It would be wise to keep some of your magics secret.
Personal magic can be used at will. Success is automatic.
These are massive magical rituals requiring a 100 participants, multiple hours and a probably blood sacrifice. A wizard player must go and request a ritual from the magic umpire during the magic phase. A team can only cast 1 spell each turn. There are separate spell lists for Tactical and Strategic turns. A player who adds nice touches, or theatrics in the description gets a bonus. Effects can be made to appear anywhere on the map. The order in which spells are resolved is based on a first come first serve basis. Rumours that the ritual spells of The Prince of Darkness and his minions are dangerous because they delve to deeply into the forbidden arts are of course treasonous. Spells use either red manna or black manna. Certain spells also use other ingredients often with limited availability those can only be cast when they are in the possession of the caster. Players need to provide evidence to the magic umpire that they have (and are expending) those ingredients.