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ur:combat_system

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Combat system

Introduction

We use multi steps units. These units can take a certain number of hits. A unit is only lost when all hits are taken: the unit will fight at full strength otherwise.

The combat system has the following phases:

  • Ranged phase (in parallel):
    • Ranged weapons
  • Melee phase (in parallel):
    • Attack
    • Defend

The ranged weapons, attack and defend are based on a modified d6 role. This role is based on:

  • Unit base score
  • Modifier table
  • d6 role

The result of the role:

  • 14 or higher: 3 hits
  • 10 or higher: 2 hits (half of the hits of one standard unit)
  • 6 or higher: 1 hit

NOTE:

  1. The modifier table is not based on the attacked unit (attack, defend and ranged role are independent of the other unit)
  2. The hits are not cumulative (a role of 15 is 3 hits not 3+2+1=6 hits)
  3. If both units want to attack both will throw on the attack table. If both units defend nothing will happen.
  4. For every unit a dice is roled. Hits are taken evenly by the units (Defender choice).
  5. There is a stacking limit of 4 units

Units

Unit Race Range Melee steps remark
Infantry General 0 4 4
Archers General 4 1D 4
Cavalry General 0 6A 4
Wall defense Ur 2 2D 4
Undead PoD 0 3A 6

NOTES:

  • 2D: Defense only
  • 6A: Attack only

Ranged modifier table

Effect Modifier
From wall +#steps
To wall -#steps
Moving to archers (attacker) +1
Undead -1

Attacking modifier table

Affect Modifier
Wall -#steps
Wood/city/bogs/hill -1
River -2
Dwarf hill +1
Magic *

Defender modifier table

Affect Modifier
Wall +#steps
Wood/city/bogs/hill +1
River +2
Dwarf hill +1
Magic *

Walls

The outer wall

Strength Steps
4 1
3 2
2 4
1 -

The inner wall

Strength Steps
3 1
2 3
1 -

Walls can be damaged by:

  • Trebuchets
  • Dragons
  • Magic or its consequence as a colossus unit attaching the wall (as a trebuchet)

The last step of a wall cannot be removed. So, strength 1 means that there are wide enough holes in the wall but some/most of it is still standing. There will also be a lot of debris in these holes. You will have to walk carefully through these holes and you will also be vulnerable when walking through them.

Examples

The following sections show some examples of fights that could actual happen in 3 rounds.

Simple attack in the wood

The attacker has two infantry units attacking one infantry unit in the woods.

The attacker has a “-1” for attacking in the woods and the defender has a “+1”. This means that the attacker has a modifier of 4-1=3 and will hit on a 3-6. The defender has a modifier of 4+1=5 and will hit on a 1-4 and will do 2 hits on a 5 or 6. Initially all units have 4 steps.

A1 A2 D1
D6 Damage
inflicted
Steps
remaining
D6 Damage
inflicted
Steps
remaining
D6 Damage
inflicted
Steps
remaining
1 1 0 3 5 1 4 2 1 3
2 6 1 2 3 1 3 6 2 1
3 Victory Retreat

Before the last round of combat, the defender decided to retreat before losing his unit.

Storming the wall at level 1

Storming the wall at level 2

Storming the wall at level 4

ur/combat_system.1490052448.txt.gz · Last modified: 2017/03/20 23:27 by marcs