Urr
Urr
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We use multi steps units. These units can take a certain number of hits. The unit is only lost when all hits are taken: the unit will fight at full strength otherwise.
The combat system has the following phases:
The ranged weapons, attack and defend are based on a modified d6 role. This role is based on:
The result of the role:
NOTE:
Unit | Race | Range | Melee | steps | remark |
---|---|---|---|---|---|
Infantry | General | 0 | 4 | 4 | |
Archers | General | 4 | 1D | 4 | |
Cavalry | General | 0 | 6A | 4 | |
Wall defense | Ur | 2 | 2D | 4 | |
Undead | PoD | 0 | 3A | 6 |
NOTES:
A trebuchet shoots at the wall during a strategic turn. It does one hit of damage if the modified D6 role is 3 or higher. A normal trebuchet has one D6 and the heavy dwarven trebuchet has 3 D6 roles.
The modifiers:
Event | modifier |
---|---|
Moving | #wall sections |
Raid | (D6 - protection)/2 |
Magic | * |
Effect | Modifier |
---|---|
From wall | +#steps |
To wall | -#steps |
Moving to archers (attacker) | +1 |
Undead | -1 |
Affect | Modifier |
---|---|
Wall | -#steps |
Wood/city/bogs/hill | -1 |
River | -2 |
Dwarf hill | +1 |
Magic | * |
Affect | Modifier |
---|---|
Wall | +#steps |
Wood/city/bogs/hill | +1 |
River | +2 |
Dwarf hill | +1 |
Magic | * |
The outer wall
Strength | Steps |
---|---|
4 | 1 |
3 | 2 |
2 | 4 |
1 | - |
The inner wall
Strength | Steps |
---|---|
3 | 1 |
2 | 3 |
1 | - |
Walls can be damaged by:
The last step of a wall cannot be removed. So, strength 1 means that there are wide enough holes in the wall but some/most of it is still standing. There will also be a lot of debris in the holes. You have to walk careful through these holes and you will be vulnerable when walking through these holes.
The following sections show some examples of fights that could actual happen in 3 rounds.
The attacker has two infantry units attacking one infantry unit in the woods.
The attacker has a “-1” for attacking in the woods and the defender has a “+1”. This means that the attacker has a modifier of 4-1=3 and will hit on a 3-6. The defender has a modifier of 4+1=5 and will hit on a 1-4 and will do 2 hits on a 5 or 6. Initially all units have 4 steps.
A1 | A2 | D1 | |||||||
---|---|---|---|---|---|---|---|---|---|
D6 | Damage inflicted | Steps remaining | D6 | Damage inflicted | Steps remaining | D6 | Damage inflicted | Steps remaining |
|
1 | 1 | 0 | 3 | 5 | 1 | 4 | 2 | 1 | 3 |
2 | 6 | 1 | 2 | 3 | 1 | 3 | 6 | 2 | 1 |
3 | Victory | Retreat |
Before the last round of combat, the defender decided to retreat before losing his unit.