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Raids are part of the entertainment during Strategic turns, especially for the role players among the game participants as it is essential for raids to make a good story to indicate how and why this particular raid will be successful. Of course, we have a system for resolving the success of raids, but remember that the key modifier of the raid result is the user story!
To initiate a raid, the raid party leader goes with his unit to the central map table and/or Urr surroundings map table (The latter might be more appropriate) and explains the raid/map umpire the what end how he want to perform the raid. He then throws a d6 and the umpire will determine the result of the raid based on the difficulty and the die role.
Raids