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urhb:raid

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The Raid System

Introduction

Raids are part of the entertainment during Strategic turns, especially for the role players among the game participants as it is essential for raids to make a good story to indicate how and why this particular raid will be successful. Of course, we have a system for resolving the success of raids, the key modifier of a raid result is the user story!

Initiating a raid and resolution

To initiate a raid, the raid party leader goes with his unit to the central map table and/or Urr surroundings map table (The latter might be more appropriate) and explains the raid/map umpire the user story of the raid. He will then make a judgement how difficult the raid will be, how well the raid unit might perform during the raid and how well the user story actuall is. He then throws one 1D6 resolution die and determines the result.

Note that it is possible that the entire raid unit is completely destroyed during the raid and that as a consequence the raid party leader is killed or captured.

urhb/raid.1515416767.txt.gz · Last modified: 2018/01/08 13:06 by marcs