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Magic: What Everybody Knows

This setting has 3 kinds of magic. But this game only covers 2. We are planning to introduce the 3rd in a follow up game that is either going to be titled: 'The Witches of Urr' if The Free City of Urr wins this game, or 'Rebellion in Urr' if the Dark Empire wins.

1st there is Personal Magic, to remind the rest of you that the wizards are well wizards during the roleplaying parts of a turn. It consists of a list of 1 (part time magic user) to 4 (Elf) personal powers that a wizard can use at will. These always work. Below are the powers that are so famous that any peasant in the land knows about them and their wielders.

The Dark Prince can rip someone's eyeballs out from up to 20 paces away. He has a habit of doing that to persons that disrespect him. He is infamous for having a rather arbitrary and self centered definition of disrespect. There is a magic ointment out there that can be used to regrow eyeballs, it is a rare ointment.

Elfs can glide across lakes&rivers at tremendous speed and can call down multihued bubbles of magic force that shield them from attacks. But what makes them truly infamous is something called The Charm of Forlorn Encystment. People it is used on are never seen again. If an elf utters the following words: I tire of your Antics and will Invoke the Charm of Forlorn Encystment. Either Flee, or beg for mercy!

Wizards in general have a reputation of showing up out of nowhere in places they could not have traveled to unseen and for grasping massive scorpions and vipers out of thin air and wielding them as weapons.

Still compared to what comes next these are just parlor tricks.

2nd is the most powerful type of magic. Ritual Magic. It is so resource intensive that each magic capable nation in the game can only cast one ritual spell during the magic phase of each turn. A wizard must be freed up to lead this ritual. You cannot be involved in delicate diplomacy and coordinate a magic ritual that may have over a 100 participants at the same time. There is a special 'magic umpire' in the game who handles all magic rituals and how well they work.

A list of the magic capable nations in the game and what is generally know about their 'arsenal'.

urhb/magic.1514119403.txt.gz · Last modified: 2017/12/24 12:43 by daniel