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Urban Nightmare -- State of Chaos

by Jim Wallman
De Ark van Oost, Nijmegen, 1st of July 2017
Urban Nightmare -- State of Chaos
The First Wide Area Megagame
The Horde Is Coming to a City Near You
London : Bristol : Southampton : Brussels : Nijmegen : Cambridge : Leeds : Montreal : New York

Introduction

The zombie apocalypse trope is well established in literature, movies, computer and board games. And in megagames too, with the first series of Urban Nightmare megagames played in 2012.

As a megagame, the Urban Nightmare games explore the higher level decision making during a major, potentially existential, crisis. In the movies and other games the zombie trope generally focusses on the individual or on small groups of survivors, but rarely explores how the world gets to that state. It all just happened and got out of control.

In a megagame we can really look at how things get that far out of control. Or not. In the emerging gameplay of a megagame the outcome is entirely open to the consequences of player decisions and their interactions.

In the previous version of the game, the focus was on just one city, Romero City, a place beset with many mundane problems of its own even without the outbreak of a terrifying pandemic. In UN: State of Chaos, we have extended the perspective to explore what is happening across the whole state. Five cities (of which Romero City is the largest) are all struggling with their own troubles and turning to the State Governor and the National Guard for help. Will this be enough? or will the state Governer have to sacrifice valuable political capital and go, cap in hand, to the Federal authorities and the President for Federal help.

Introduction

More to be added soon!

unsoc/introduction.1480090579.txt.gz · Last modified: 2016/11/25 16:16 by marcs