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urhb:raid [2018/01/10 18:50]
marceln [Initiating a raid and resolution]
urhb:raid [2018/01/10 22:52] (current)
marcs [Raid targets]
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 ==== Introduction ==== ==== Introduction ====
-Raids are part of the entertainment during **Strategic** turns, especially for the role players among the game participants as it is essential for raids to make a good story to indicate how and why this particular raid will be successful. Of course, we have a system for resolving the success of raids, but remember that the **key modifier** of the raid result is the user story!+Raids are part of the entertainment during **Strategic** turns, especially for the role players among the game participants as it is essential for raids to make a good story to indicate how and why this particular raid will be successful. Of course, a D6 die roll will be thrown to check for the raid's success and we have a system for resolving the success of raids, but remember that the **key modifier** of the raid result is the user story!
  
 ==== Initiating a raid and resolution ==== ==== Initiating a raid and resolution ====
-To initiate a raid, the raid party leader goes with his unit to the central map table and/or Urr surroundings map table (The latter might be more appropriate) and explains the raid/map umpire the what end how he want to perform the raid. He then throws a d6 and the umpire will determine the result of the raid based on the difficulty and the die role.+To initiate a raid, the raid party leader goes with his unit to the central map table and/or Urr surroundings map table (The latter might be more appropriate) and explains the raid/map umpire the what end how he want to perform the raid. He then throws a D6 and the umpire will determine the result of the raid based on the difficulty and the die role
 + 
 +==== Raid targets ==== 
 +Raid parties are allowed to do any possible action but of course the chance on success is better for easier missions. 
 +Typical actions for raid teams are: 
 +  * Body guard a key person 
 +     * The dark prince and the grand necromancer both have a personal guard. 
 +  * Guard the treasury 
 +     * The long beards have the guard of the treasury. 
 +  * Kill a player 
 +     * Of course, the personal guards of the Dark Prince have been trained for this event. 
 +  * Smuggle/steel/destroy/poison food/weapons 
 +     * This is natural daily business for the Free Folk. 
 +  * Attack trebuchets in the night 
 +     * This is a mission Urr probably wants to happen. 
 +  * Anti raid mission 
 +    * A raid party can be used to protect certain objects against raid missions   
 + 
 +Actually, there is no limit on this list so make sure to surprise your enemies and/or your raid umpire. 
 + 
 +=== Anti raid missions === 
 +Anti raid missions will be checked before any other raid role. 
 +For them, a die role will be cast as for any other raid mission and, depending on the role, have a good chance to either stop another raiding mission or even destroy the raiding party. 
 + 
 +=== An example === 
 +The gnomisch raid party disguises itself as sales people and sells their famous, steam enriched, wines causing a terrible hangover for the unit. The steam enriched wines of the gnomes are a famous delicacy, so chances for a success are good. 
 + 
 +However, there is the chance that the gnome die role is a 1, which means they will be discovered and take a hit. 
 +On the other side there is the chance that the die role is a 6 which will make sure that the target unit will be ill for one week and loses 1 hit point.
  
-=== Raid targets === 
  
-Raids  
urhb/raid.1515610251.txt.gz · Last modified: 2018/01/10 18:50 by marceln