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urhb:combat [2018/01/12 19:05]
daniel [Engineer Corps]
urhb:combat [2018/01/21 22:53] (current)
daniel [The effect of walls and siege engine resolution]
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 NOTE: NOTE:
-  - The modifier table is not based on the specific attacked or attacking unit. However, good or excellent weapons and/or armour may influence the modifiers.+  - The modifier table is not based on the specific attacked or attacking unit. 
   - The hits are not cumulative (a role of 15 is 3 hits not 3+2+1=6 hits).   - The hits are not cumulative (a role of 15 is 3 hits not 3+2+1=6 hits).
   - If both units want to attack both will throw on the attack table. If both units defend nothing will happen.   - If both units want to attack both will throw on the attack table. If both units defend nothing will happen.
-  - For every unit a die is roled. Hits are taken evenly by the units (Defender choice). +  - For every unit a die is cast. Hits are taken evenly by the units (Defender choice). 
-  - There is a stacking limit of units per side in one combat.+  - There is a stacking limit of **8** units per side in **open** combat and **4** units per side for a combat to **storm** the wall or **on** top of the wall.
   - When a raiding unit is attached to a combat unit, it gives a +1 bonus, both in defense as in offense.   - When a raiding unit is attached to a combat unit, it gives a +1 bonus, both in defense as in offense.
  
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 {{urhb:counter_expl.jpg| A typical wall militia counter}}\\  {{urhb:counter_expl.jpg| A typical wall militia counter}}\\ 
 The above unit is a typical example of an Urr Wall militia unit. The background color of each counter indicates the affiliation of the counter. **Special units** that are used for raids or that use magic in combat have **stars** for their ranged and melee scores. The above unit is a typical example of an Urr Wall militia unit. The background color of each counter indicates the affiliation of the counter. **Special units** that are used for raids or that use magic in combat have **stars** for their ranged and melee scores.
 +
 +A unit consisting of humans, elves or undead typically has 100 men. A Dwarven/Gnomish unit usually counts 70 men to offset the fact that they are hardier and stronger then most men. Moreover Dwarvish/Gnomish units always have good weapons and armour.
  
 The following table gives an idea of the typical units in units against units combat:\\  The following table gives an idea of the typical units in units against units combat:\\ 
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 Not all weapons and not all armour are of the same quality. Not all weapons and not all armour are of the same quality.
  
-Good weapons give a +1 attack modifier. Good armour worn by a defending unit gives a -1 attack modifier. Good melee weapons and good armour can be bought from the Redbeards and from the Longbeards. Excellent weapons even give a +2 attack modifier while excellent armour worn by a defending unit gives a -2 attack modifier. The secret of crafting excellent weapons and armour is only known by the Longbeards. Whether they are willing to sell excellent melee weapons and excellent armour, must be negotiated.+Good weapons give a +1 attack modifier. Good armour worn by a defending unit gives an additional step. Good melee weapons and good armour can be bought from the Redbeards and from the Longbeards. Excellent weapons even give a +2 attack modifier while excellent armour worn by a defending unit gives two extra steps. The secret of crafting excellent weapons and armour is only known by the Longbeards. Whether they are willing to sell excellent melee weapons and excellent armour, must be negotiated.
  
 These additional weapon and armour modifiers will be indicated by special +1 and +2 markers. These additional weapon and armour modifiers will be indicated by special +1 and +2 markers.
  
-The Elves are known to have excellent bows. This has already been added to their ranging base score.+The Dwarven/Gnomish units always wear good armour and have good weapons. This has already been added to their base scores and steps. This is to reflect the fact that Dwarven/Gnomish units count only 70 warriors, while human units typically have 100 men. The Elves are known to have excellent bows. This has already been added to their ranging base score.
  
 ==== Modifier tables ==== ==== Modifier tables ====
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 | Shooting at Undead | -1 | | Shooting at Undead | -1 |
 | Shooting with excellent bows | +2 | | Shooting with excellent bows | +2 |
-| <del>Shooting at unit with good armour</del> | <del>-1</del> | 
-| <del>Shooting at unit with excellent armour</del> | <del>-2</del> | 
  
 === Melee attack modifier table === === Melee attack modifier table ===
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 | Attacking with good melee weapon | +1 | | Attacking with good melee weapon | +1 |
 | Attacking with excellent melee weapon | +2 | | Attacking with excellent melee weapon | +2 |
-| <del>Attacking a unit with good armour</del> | <del>-1</del> | 
-| <del>Attacking a unit with excellent armour</del> | <del>-2</del> | 
  
 === Melee Defense modifier table ==== === Melee Defense modifier table ====
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 | Defending with good melee weapon | +1 | | Defending with good melee weapon | +1 |
 | Defending with excellent melee weapon | +2 | | Defending with excellent melee weapon | +2 |
-| <del>Defending against a unit with good armour</del> | <del>-1</del>+
-| <del>Defending against a unit with excellent armour</del> | <del>-2</del> |+
  
 ==== The effect of walls and siege engine resolution ==== ==== The effect of walls and siege engine resolution ====
-Walls effect the resolution of melee and ranged combat. Urr has an outer wall and an inner wall. The outer wall has 8 sections (See city map), while the inner wall has 4 sections. As the inner wall was built earlier (by some century), it encompasses the actual citadel of the city and is a bit weaker than the outer wall. For both the inner and the outer wall separate boxes are on the map indicating their current strength.+Walls effect the resolution of melee and ranged combat. Urr has an outer wall and an inner wall. The outer wall has 8 sections (See city map), while the inner wall has 4 sections. As the inner wall was built earlier (by some centuries), it encompasses the actual citadel of the city and is a bit weaker than the outer wall. For both the inner and the outer wall separate boxes are on the map indicating their current strength.
  
 **The outer wall** **The outer wall**
urhb/combat.1515783936.txt.gz · Last modified: 2018/01/12 19:05 by daniel