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ur:team-long:long_beards_briefing [2018/01/21 21:58]
daniel [Available gold]
ur:team-long:long_beards_briefing [2018/01/22 19:46] (current)
marcs [Weapons and armor]
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   * The First turn of the game is an extended 4 week turn. So that is 12 food tokens for turn 1.    * The First turn of the game is an extended 4 week turn. So that is 12 food tokens for turn 1. 
-  * If the Kingdom gains a large amount of guests, those must fed as well1 food token for each 1000 guests.+  * If the Kingdom gains a large amount of guests, these must fed as well, consuming 1 food token per 1000 guests in one week.
   * It is harvest time at the start of the game.   * It is harvest time at the start of the game.
   * Dwarven food is a bit different from human food. Have fun explaining what you are selling, if you are selling food tokens to another party. Also have fun complaining when non-dwarves try to sell food to you.   * Dwarven food is a bit different from human food. Have fun explaining what you are selling, if you are selling food tokens to another party. Also have fun complaining when non-dwarves try to sell food to you.
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 The list of available gold: The list of available gold:
    * Gold: 600    * Gold: 600
-   treasure: 600+   Treasures: 600
  
-Ur will probably want to sell some of its treasure to you to get extra money. It's not bad to buy stuff back from them for an under the current circumstances reasonable price*.+Urr will probably want to sell some of its treasures to you to get extra money. It's not bad to buy stuff back from them for an under the current circumstances reasonable price*.
  
 You could produce 5 gold pieces worth of treasure every week if you dedicate your workforce to it. You could produce 5 gold pieces worth of treasure every week if you dedicate your workforce to it.
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 *That means very cheap. *That means very cheap.
 +
 +==== Weapons and armor ====
 +You have the following weapons in stock for sale:
 +   * 70 Dwarven armour +2
 +   * 35 Dwarven hamers and 35 axes +2
 +   * 100 human armour +1
 +   * 200 swords +1
 +   * 1 Trebuchet 3*D6
 +
 ===== The Longbeard forces ===== ===== The Longbeard forces =====
   * 1st to 6th Woad Covered Dwarf Warriors (6 regular Dwarf infantry that can be made temporarily invulnerable with a Tactical Turn magic ritual),each of these units can double as an engineers corps if needed.   * 1st to 6th Woad Covered Dwarf Warriors (6 regular Dwarf infantry that can be made temporarily invulnerable with a Tactical Turn magic ritual),each of these units can double as an engineers corps if needed.
ur/team-long/long_beards_briefing.1516571927.txt.gz ยท Last modified: 2018/01/21 21:58 by daniel