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ur:team-long:long_beards_briefing [2018/01/05 15:13] marcs [The Kingdom of the Longbeards] |
ur:team-long:long_beards_briefing [2018/01/22 19:46] (current) marcs [Weapons and armor] |
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* Between the Metal Mountains lies **The Blue Lake**. It looks nice and peaceful, but because of a high concentration of unusual minerals in it, the water is undrinkable. The Gnomes buy a Hogshead of it every year and use it in the manufacturing of their raisins. During the last few years they built a device that supposedly can fight fires in **Urr** and in **Mount CH**. It drains part of the lake into a massive network of pipes and supposedly comes out the other end dousing any fire in the general area. We know the control spell of the device as well and could conceivably use it to flood part/all of **Mount CH & Urr**, if we wanted to... | * Between the Metal Mountains lies **The Blue Lake**. It looks nice and peaceful, but because of a high concentration of unusual minerals in it, the water is undrinkable. The Gnomes buy a Hogshead of it every year and use it in the manufacturing of their raisins. During the last few years they built a device that supposedly can fight fires in **Urr** and in **Mount CH**. It drains part of the lake into a massive network of pipes and supposedly comes out the other end dousing any fire in the general area. We know the control spell of the device as well and could conceivably use it to flood part/all of **Mount CH & Urr**, if we wanted to... | ||
+ | |||
+ | ==== Food ==== | ||
+ | The Longbeards need to spend 3 food tokens each week/ | ||
+ | |||
+ | * The First turn of the game is an extended 4 week turn. So that is 12 food tokens for turn 1. | ||
+ | * If the Kingdom gains a large amount of guests, these must fed as well, consuming 1 food token per 1000 guests in one week. | ||
+ | * It is harvest time at the start of the game. | ||
+ | * Dwarven food is a bit different from human food. Have fun explaining what you are selling, if you are selling food tokens to another party. Also have fun complaining when non-dwarves try to sell food to you. | ||
+ | |||
+ | === Available food === | ||
+ | |||
+ | The list of available food at the start of the game: | ||
+ | * Emergency reserves: 15 | ||
+ | * Normal stocks: 12 | ||
+ | * Mushrooms: 10 | ||
+ | |||
+ | Every turn you receive 10% extra mushrooms. If you eat them all it will take a long time before you can grow them again. | ||
+ | |||
+ | ==== Available gold ==== | ||
+ | |||
+ | The list of available gold: | ||
+ | * Gold: 600 | ||
+ | * Treasures: 600 | ||
+ | |||
+ | Urr will probably want to sell some of its treasures to you to get extra money. It's not bad to buy stuff back from them for an under the current circumstances reasonable price*. | ||
+ | |||
+ | You could produce 5 gold pieces worth of treasure every week if you dedicate your workforce to it. | ||
+ | This will stop if you are forced to activate your army, or go out to hunt for food. War is hell. | ||
+ | |||
+ | *That means very cheap. | ||
+ | |||
+ | ==== Weapons and armor ==== | ||
+ | You have the following weapons in stock for sale: | ||
+ | * 70 Dwarven armour +2 | ||
+ | * 35 Dwarven hamers and 35 axes +2 | ||
+ | * 100 human armour +1 | ||
+ | * 200 swords +1 | ||
+ | * 1 Trebuchet 3*D6 | ||
===== The Longbeard forces ===== | ===== The Longbeard forces ===== | ||
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==== Strategic Turn Ritual Magic ==== | ==== Strategic Turn Ritual Magic ==== | ||
- | * **Dwarfs' | + | * **Dwarfs' |
* **We Speak the Will of Kings (unique)** Prior to the casting of this spell the high king writes a proclamation, | * **We Speak the Will of Kings (unique)** Prior to the casting of this spell the high king writes a proclamation, |