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ur:gnomes_magic_briefing [2017/12/26 10:55]
marcs [Personal Magic]
ur:gnomes_magic_briefing [2018/01/08 11:50] (current)
daniel [Tactical Turn Ritual Magic]
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 ==== Tactical Turn Ritual Magic ====  ==== Tactical Turn Ritual Magic ==== 
-  * ** Aldryk's Fire Quencher (black mana) ** Activates part of the gigantic sprinkler installation that draws from the lake between the Tits and has been wired throughout most of the city of Urr and the inside of the mount Central Heating. Any fire in an affected area will go out and the affected area will be flooded. If the cause of the fire is still active in the location (say an impertinent dragon), than that cause will be soaked in an ungodly amount of water. Cost: 1 black mana allows the wizard to flood any area in Urr or Mount Central Heating he chooses. 8 hogsheads of water for each additional black mana are dumped on the cause of the fire if it is in range. A joker activates the entire system flooding both Urr and the Gnomish Confederacy.+  * ** Aldryk's Fire Quencher (black mana) ** Activates part of the gigantic sprinkler installation that draws from the lake between the Tits and has been wired throughout most of the city of Urr and the inside of the mount Central Heating. Any fire in an affected area will go out and the affected area will be flooded. If the cause of the fire is still active in the location (say an impertinent dragon), than that cause will be soaked in an ungodly amount of water.  1 casting can take care of multiple fires at once. Cost: 1 black mana allows the wizard to flood any area in Urr or Mount Central Heating he chooses. 8 hogsheads of water for each additional black mana are dumped on the cause of the fire if it is in range. A joker activates the entire system flooding both Urr and the Gnomish Confederacy.
   * ** Bladderwick's Gnomish Catapult (black mana) ** Launches a bunch of mattresses and than the gnome Mattress Jaeger unit from Mount Central Heating to any open space on the map. Each black mana means that 1 step worth of Mattress Jaeger appears intact (as in not turned into 'tomato paste'), all steps if there is a Hot Air Balloon aloft to spot the location. This spell can only be cast if the Jaeger are currently stationed in Mount Central Heating. There is only 1 Mattress Jaeger unit. It starts in Mount CH.   * ** Bladderwick's Gnomish Catapult (black mana) ** Launches a bunch of mattresses and than the gnome Mattress Jaeger unit from Mount Central Heating to any open space on the map. Each black mana means that 1 step worth of Mattress Jaeger appears intact (as in not turned into 'tomato paste'), all steps if there is a Hot Air Balloon aloft to spot the location. This spell can only be cast if the Jaeger are currently stationed in Mount Central Heating. There is only 1 Mattress Jaeger unit. It starts in Mount CH.
   * ** Blue Shirt of Life (black mana)** Are you colour blind?! You are not a redshirt, you are a blue-shirt! Pick a battle for each black mana. Remove all damage done to your side on combat phase 1, at the start of combat phase 2. Yes, this can resurrect slain units. This spell requires special alchemically modified indigo dye. There is only 1 dose of this. It is in Gnomish hands, but is a raiding target.   * ** Blue Shirt of Life (black mana)** Are you colour blind?! You are not a redshirt, you are a blue-shirt! Pick a battle for each black mana. Remove all damage done to your side on combat phase 1, at the start of combat phase 2. Yes, this can resurrect slain units. This spell requires special alchemically modified indigo dye. There is only 1 dose of this. It is in Gnomish hands, but is a raiding target.
-  * ** Earthmaw (black mana) ** This is one of those spells casting of which gets announced by the umpire to all players. A gaping maw opens in Mount CH, with lips of basalt, teeth of obsidian and a tongue multiple furlongs long and made of lava. For each black mana an entire unit is destroyed in an instant. This spell can only be used to defend Mount CH. Each casting raises the terror track in Urr by 1 point.  +  * ** Earthmaw (black mana) ** This is one of those spells casting of which gets announced by the umpire to all players. A gaping maw opens in Mount CH, with lips of basalt, teeth of obsidian and a tongue multiple furlongs long and made of lava. For each black mana an entire unit is destroyed in an instant. This spell puts the volcano to sleep for a century or so, meaning it can only be used once during the timeframe of the game. It can only be used to defend Mount CH. Its casting raises the terror track in Urr by 1 point.  
-  * **Snapdragon Fireworks (black mana) ** An extremely intimidating fireworks display. Certain units will run away and refuse to fight this tactical turn. This affects all Free Folk, all Militia of the Wall, all Ogres and all KoboldsThis applies to 1 battle for each mana. There are only enough fireworks for 1 casting. They are in Gnomish hands, but are a raiding target.+  * **Snapdragon Fireworks (black mana) ** An extremely intimidating fireworks display. It applies to 1 battle for each mana. Certain units will run away and refuse to fight this tactical turn. This affects all Free Folk, all Militia of the Wall, Hobgoblins, Ogres, Kobolds and all HalflingsAlthough Halflings will sit and watch instead of actually being afraid. There are only enough fireworks for 1 casting. They are in Gnomish hands, but are a raiding target.
   * **Helmet of Otranto (black mana) ** Transforms one or more dwarvish war helmet(s) into a helmet looking fortress/tower(s). Such a helmet has to be in place on the spot where the wizard wants to grow a tower. The tower remains for the rest of the game. It is as sturdy as something forged by dwarfs out of mithril, with walls as thick as a royal cubit can be. A Helmet will provide a refuge for 1 unit. A unit inside one of these will have a +4 defense modifier that cannot be reduced. Cost 1 black mana for each helmet. No they can't be dismantled and sold of as scrap. They cannot be used to plug holes in the city walls.   * **Helmet of Otranto (black mana) ** Transforms one or more dwarvish war helmet(s) into a helmet looking fortress/tower(s). Such a helmet has to be in place on the spot where the wizard wants to grow a tower. The tower remains for the rest of the game. It is as sturdy as something forged by dwarfs out of mithril, with walls as thick as a royal cubit can be. A Helmet will provide a refuge for 1 unit. A unit inside one of these will have a +4 defense modifier that cannot be reduced. Cost 1 black mana for each helmet. No they can't be dismantled and sold of as scrap. They cannot be used to plug holes in the city walls.
   * ** Kruze's Magnificent Missiles (black mana) ** Rocket artillery! Containing itching powder!... Well o.k. it is not the most lethal weapon. Still, a missile filled  with very strong itching powder takes out a unit for one whole tactical turn. Anybody inside that unit is incapacitated for that turn. Getting this spell to target the exact unit you want can be...difficult.. an umpire picks targets out of the stack at random unless there is an observation balloon spotting the barrage. One unit is incapacitated for each black mana collected. There is only 1 dose of Itching Powder. It is in Gnomish hands, but is a raiding target.    * ** Kruze's Magnificent Missiles (black mana) ** Rocket artillery! Containing itching powder!... Well o.k. it is not the most lethal weapon. Still, a missile filled  with very strong itching powder takes out a unit for one whole tactical turn. Anybody inside that unit is incapacitated for that turn. Getting this spell to target the exact unit you want can be...difficult.. an umpire picks targets out of the stack at random unless there is an observation balloon spotting the barrage. One unit is incapacitated for each black mana collected. There is only 1 dose of Itching Powder. It is in Gnomish hands, but is a raiding target. 
ur/gnomes_magic_briefing.1514285715.txt.gz · Last modified: 2017/12/26 10:55 by marcs