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urhb:raid [2018/01/10 22:45] marcs [Raid targets] |
urhb:raid [2018/01/10 22:52] (current) marcs [Raid targets] |
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==== Introduction ==== | ==== Introduction ==== | ||
- | Raids are part of the entertainment during **Strategic** turns, especially for the role players among the game participants as it is essential for raids to make a good story to indicate how and why this particular raid will be successful. Of course, we have a system for resolving the success of raids, but remember that the **key modifier** of the raid result is the user story! | + | Raids are part of the entertainment during **Strategic** turns, especially for the role players among the game participants as it is essential for raids to make a good story to indicate how and why this particular raid will be successful. Of course, |
==== Initiating a raid and resolution ==== | ==== Initiating a raid and resolution ==== | ||
- | To initiate a raid, the raid party leader goes with his unit to the central map table and/or Urr surroundings map table (The latter might be more appropriate) and explains the raid/map umpire the what end how he want to perform the raid. He then throws a d6 and the umpire will determine the result of the raid based on the difficulty and the die role. | + | To initiate a raid, the raid party leader goes with his unit to the central map table and/or Urr surroundings map table (The latter might be more appropriate) and explains the raid/map umpire the what end how he want to perform the raid. He then throws a D6 and the umpire will determine the result of the raid based on the difficulty and the die role. |
==== Raid targets ==== | ==== Raid targets ==== | ||
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* A raid party can be used to protect certain objects against raid missions | * A raid party can be used to protect certain objects against raid missions | ||
- | Actually, there is no limit on this list so make sure to surprise your umpire. | + | Actually, there is no limit on this list so make sure to surprise your enemies and/or your raid umpire. |
=== Anti raid missions === | === Anti raid missions === | ||
- | + | Anti raid missions will be checked | |
- | Anti raid missions will go before any other raid role. | + | For them, a die role will be cast as for any other raid mission and, depending on the role, have a good chance to either stop another raiding |
- | They will make a role like any other mission and, depending on the role, have a good chance to either stop the mission or even destroy the raiding party. | + | |
=== An example === | === An example === | ||
- | |||
The gnomisch raid party disguises itself as sales people and sells their famous, steam enriched, wines causing a terrible hangover for the unit. The steam enriched wines of the gnomes are a famous delicacy, so chances for a success are good. | The gnomisch raid party disguises itself as sales people and sells their famous, steam enriched, wines causing a terrible hangover for the unit. The steam enriched wines of the gnomes are a famous delicacy, so chances for a success are good. | ||
- | But there is the chance that the gnome die role is a 1, which means they will be discovered and take a hit. | + | However, |
On the other side there is the chance that the die role is a 6 which will make sure that the target unit will be ill for one week and loses 1 hit point. | On the other side there is the chance that the die role is a 6 which will make sure that the target unit will be ill for one week and loses 1 hit point. | ||