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urhb:raid [2018/01/10 22:45]
marcs [Raid targets]
urhb:raid [2018/01/10 22:52] (current)
marcs [Raid targets]
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 ==== Introduction ==== ==== Introduction ====
-Raids are part of the entertainment during **Strategic** turns, especially for the role players among the game participants as it is essential for raids to make a good story to indicate how and why this particular raid will be successful. Of course, we have a system for resolving the success of raids, but remember that the **key modifier** of the raid result is the user story!+Raids are part of the entertainment during **Strategic** turns, especially for the role players among the game participants as it is essential for raids to make a good story to indicate how and why this particular raid will be successful. Of course, a D6 die roll will be thrown to check for the raid's success and we have a system for resolving the success of raids, but remember that the **key modifier** of the raid result is the user story!
  
 ==== Initiating a raid and resolution ==== ==== Initiating a raid and resolution ====
-To initiate a raid, the raid party leader goes with his unit to the central map table and/or Urr surroundings map table (The latter might be more appropriate) and explains the raid/map umpire the what end how he want to perform the raid. He then throws a d6 and the umpire will determine the result of the raid based on the difficulty and the die role.+To initiate a raid, the raid party leader goes with his unit to the central map table and/or Urr surroundings map table (The latter might be more appropriate) and explains the raid/map umpire the what end how he want to perform the raid. He then throws a D6 and the umpire will determine the result of the raid based on the difficulty and the die role.
  
 ==== Raid targets ==== ==== Raid targets ====
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     * A raid party can be used to protect certain objects against raid missions       * A raid party can be used to protect certain objects against raid missions  
  
-Actually, there is no limit on this list so make sure to surprise your umpire.+Actually, there is no limit on this list so make sure to surprise your enemies and/or your raid umpire.
  
 === Anti raid missions === === Anti raid missions ===
- +Anti raid missions will be checked before any other raid role. 
-Anti raid missions will go before any other raid role. +For them, die role will be cast as for any other raid mission and, depending on the role, have a good chance to either stop another raiding mission or even destroy the raiding party.
-They will make a role like any other mission and, depending on the role, have a good chance to either stop the mission or even destroy the raiding party.+
  
 === An example === === An example ===
- 
 The gnomisch raid party disguises itself as sales people and sells their famous, steam enriched, wines causing a terrible hangover for the unit. The steam enriched wines of the gnomes are a famous delicacy, so chances for a success are good. The gnomisch raid party disguises itself as sales people and sells their famous, steam enriched, wines causing a terrible hangover for the unit. The steam enriched wines of the gnomes are a famous delicacy, so chances for a success are good.
  
-But there is the chance that the gnome die role is a 1, which means they will be discovered and take a hit.+However, there is the chance that the gnome die role is a 1, which means they will be discovered and take a hit.
 On the other side there is the chance that the die role is a 6 which will make sure that the target unit will be ill for one week and loses 1 hit point. On the other side there is the chance that the die role is a 6 which will make sure that the target unit will be ill for one week and loses 1 hit point.
  
  
urhb/raid.1515624347.txt.gz · Last modified: 2018/01/10 22:45 by marcs