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urhb:raid [2018/01/10 19:30] marceln [Raid targets] |
urhb:raid [2018/01/10 22:52] (current) marcs [Raid targets] |
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==== Introduction ==== | ==== Introduction ==== | ||
- | Raids are part of the entertainment during **Strategic** turns, especially for the role players among the game participants as it is essential for raids to make a good story to indicate how and why this particular raid will be successful. Of course, we have a system for resolving the success of raids, but remember that the **key modifier** of the raid result is the user story! | + | Raids are part of the entertainment during **Strategic** turns, especially for the role players among the game participants as it is essential for raids to make a good story to indicate how and why this particular raid will be successful. Of course, |
==== Initiating a raid and resolution ==== | ==== Initiating a raid and resolution ==== | ||
- | To initiate a raid, the raid party leader goes with his unit to the central map table and/or Urr surroundings map table (The latter might be more appropriate) and explains the raid/map umpire the what end how he want to perform the raid. He then throws a d6 and the umpire will determine the result of the raid based on the difficulty and the die role. | + | To initiate a raid, the raid party leader goes with his unit to the central map table and/or Urr surroundings map table (The latter might be more appropriate) and explains the raid/map umpire the what end how he want to perform the raid. He then throws a D6 and the umpire will determine the result of the raid based on the difficulty and the die role. |
==== Raid targets ==== | ==== Raid targets ==== | ||
- | + | Raid parties are allowed to do any possible action but of course the chance | |
- | Raid parties are allowed to do any possible action but of course the change | + | Typical actions for raid teams are: |
- | Typical actions for raid teams: | + | |
* Body guard a key person | * Body guard a key person | ||
- | * The dark prince and the grand necromancer both have a personal guard | + | * The dark prince and the grand necromancer both have a personal guard. |
- | * Guard the treasure | + | * Guard the treasury |
- | * The long beards have the guard of the treasure | + | * The long beards have the guard of the treasury. |
* Kill a player | * Kill a player | ||
- | | + | |
* Smuggle/ | * Smuggle/ | ||
- | * This is of course | + | * This is natural |
* Attack trebuchets in the night | * Attack trebuchets in the night | ||
- | * This is of course | + | * This is a mission Urr probably wants to happen. |
- | * Anti raid mision | + | * Anti raid mission |
- | * You can use a raid group to protect certain objects | + | * A raid party can be used to protect certain objects |
- | But there is no limit on this list so make sure to surprise your umpire. | + | Actually, |
=== Anti raid missions === | === Anti raid missions === | ||
+ | Anti raid missions will be checked before any other raid role. | ||
+ | For them, a die role will be cast as for any other raid mission and, depending on the role, have a good chance to either stop another raiding mission or even destroy the raiding party. | ||
- | Anti raid missions will go before any other raid role. | + | === An example === |
- | They will make a role like any other mission and depending on the role have a good change to either stop the mission or even detroy the raid party. | + | The gnomisch raid party disguises itself |
- | + | ||
- | === A example === | + | |
- | + | ||
- | The gnomisch raid party disguise | + | |
- | + | ||
- | Of couse the steam enriched wines of the gnomes | + | |
- | But there is the change | + | However, |
- | On the other side there is the change of role of a 6 which will make sure that the unit is ill for one week and loses 1 hit point. | + | On the other side there is the chance that the die role is a 6 which will make sure that the target |