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urhb:raid [2018/01/10 19:30]
marceln [Raid targets]
urhb:raid [2018/01/10 22:52] (current)
marcs [Raid targets]
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 ==== Introduction ==== ==== Introduction ====
-Raids are part of the entertainment during **Strategic** turns, especially for the role players among the game participants as it is essential for raids to make a good story to indicate how and why this particular raid will be successful. Of course, we have a system for resolving the success of raids, but remember that the **key modifier** of the raid result is the user story!+Raids are part of the entertainment during **Strategic** turns, especially for the role players among the game participants as it is essential for raids to make a good story to indicate how and why this particular raid will be successful. Of course, a D6 die roll will be thrown to check for the raid's success and we have a system for resolving the success of raids, but remember that the **key modifier** of the raid result is the user story!
  
 ==== Initiating a raid and resolution ==== ==== Initiating a raid and resolution ====
-To initiate a raid, the raid party leader goes with his unit to the central map table and/or Urr surroundings map table (The latter might be more appropriate) and explains the raid/map umpire the what end how he want to perform the raid. He then throws a d6 and the umpire will determine the result of the raid based on the difficulty and the die role.+To initiate a raid, the raid party leader goes with his unit to the central map table and/or Urr surroundings map table (The latter might be more appropriate) and explains the raid/map umpire the what end how he want to perform the raid. He then throws a D6 and the umpire will determine the result of the raid based on the difficulty and the die role.
  
 ==== Raid targets ==== ==== Raid targets ====
- +Raid parties are allowed to do any possible action but of course the chance on success is better for easier missions. 
-Raid parties are allowed to do any possible action but of course the change on success is better for easier missions. +Typical actions for raid teams are:
-Typical actions for raid teams:+
   * Body guard a key person   * Body guard a key person
-     * The dark prince and the grand necromancer both have a personal guard +     * The dark prince and the grand necromancer both have a personal guard. 
-  * Guard the treasure +  * Guard the treasury 
-     * The long beards have the guard of the treasure+     * The long beards have the guard of the treasury.
   * Kill a player   * Kill a player
-     Ofcourse the personal guards of the dark prince are trained for this as well+     Of course, the personal guards of the Dark Prince have been trained for this event.
   * Smuggle/steel/destroy/poison food/weapons   * Smuggle/steel/destroy/poison food/weapons
-     * This is of course daily business for de FreeFolk+     * This is natural daily business for the Free Folk.
   * Attack trebuchets in the night   * Attack trebuchets in the night
-     * This is of course a mission Urr want'to happen. +     * This is a mission Urr probably wants to happen. 
-  * Anti raid mision +  * Anti raid mission 
-    * You can use a raid group to protect certain objects for raid missions  +    * raid party can be used to protect certain objects against raid missions  
  
-But there is no limit on this list so make sure to surprise your umpire.+Actually, there is no limit on this list so make sure to surprise your enemies and/or your raid umpire.
  
 === Anti raid missions === === Anti raid missions ===
 +Anti raid missions will be checked before any other raid role.
 +For them, a die role will be cast as for any other raid mission and, depending on the role, have a good chance to either stop another raiding mission or even destroy the raiding party.
  
-Anti raid missions will go before any other raid role. +=== An example === 
-They will make a role like any other mission and depending on the role have a good change to either stop the mission or even detroy the raid party. +The gnomisch raid party disguises itself as sales people and sells their famoussteam enrichedwines causing a terrible hangover for the unit. The steam enriched wines of the gnomes are a famous delicacy, so chances for a success are good.
- +
-=== example === +
- +
-The gnomisch raid party disguise as salesman and sells there famous steam enriched wines causing a terrible hangover for the unit. +
- +
-Of couse the steam enriched wines of the gnomes is a famous delicates so changes on succes are good.+
  
-But there is the change that the gnome role a 1 and will be discovered and take a hit. +However, there is the chance that the gnome die role is a 1, which means they will be discovered and take a hit. 
-On the other side there is the change of role of a 6 which will make sure that the unit is ill for one week and loses 1 hit point.+On the other side there is the chance that the die role is a 6 which will make sure that the target unit will be ill for one week and loses 1 hit point.
  
  
urhb/raid.1515612625.txt.gz · Last modified: 2018/01/10 19:30 by marceln