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urhb:raid [2018/01/08 12:05]
marcs [Results]
urhb:raid [2018/01/10 22:52] (current)
marcs [Raid targets]
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 ==== Introduction ==== ==== Introduction ====
-Raids are part of the entertainment during Strategic turns. They are really the part when role players can and must make good stories to indicate how and why raids will be successful. Of course, there are standard targets for raids and standard tables for the success of raids. But the **key modifier** of the raid result is the user story!+Raids are part of the entertainment during **Strategic** turns, especially for the role players among the game participants as it is essential for raids to make good story to indicate how and why this particular raid will be successful. Of course, a D6 die roll will be thrown to check for the raid's success and we have a system for resolving the success of raids, but remember that the **key modifier** of the raid result is the user story!
  
-==== Modifiers ==== +==== Initiating a raid and resolution ==== 
-The map/raid umpire listens to the reason why a raid party should be success.+To initiate a raid, the raid party leader goes with his unit to the central map table and/or Urr surroundings map table (The latter might be more appropriate) and explains the raid/map umpire the what end how he want to perform the raid. He then throws D6 and the umpire will determine the result of the raid based on the difficulty and the die role.
  
-The bones should include+==== Raid targets ==== 
-   * The difficulty of mission+Raid parties are allowed to do any possible action but of course the chance on success is better for easier missions. 
-   Suitability of the raid party+Typical actions for raid teams are
-   The story.+  * Body guard a key person 
 +     * The dark prince and the grand necromancer both have personal guard
 +  Guard the treasury 
 +     * The long beards have the guard of the treasury
 +  Kill a player 
 +     * Of course, the personal guards of the Dark Prince have been trained for this event. 
 +  * Smuggle/steel/destroy/poison food/weapons 
 +     * This is natural daily business for the Free Folk. 
 +  * Attack trebuchets in the night 
 +     * This is a mission Urr probably wants to happen. 
 +  * Anti raid mission 
 +    * A raid party can be used to protect certain objects against raid missions  
  
-He adds the following story bonus to the raid party:+Actually, there is no limit on this list so make sure to surprise your enemies and/or your raid umpire.
  
-^ Qualification ^ Result ^ Remark ^  +=== Anti raid missions === 
-| Unique good working story | +2 | Rarely more than once per turn | +Anti raid missions will be checked before any other raid role. 
-| Good story | +1 |  | +For them, die role will be cast as for any other raid mission and, depending on the role, have a good chance to either stop another raiding mission or even destroy the raiding party.
-| Dime dozen | 0 | This should be the major number of raid events | +
-| This is the standard story | -1 | | +
-| This failed many times before | -2 | Rarely more than once per turn |+
  
-Other modifiers:+=== An example === 
 +The gnomisch raid party disguises itself as sales people and sells their famous, steam enriched, wines causing a terrible hangover for the unit. The steam enriched wines of the gnomes are a famous delicacy, so chances for a success are good.
  
-^ Reason ^ Modifier ^ +However, there is the chance that the gnome die role is a 1, which means they will be discovered and take hit. 
-| Entering fortified location | -2 | +On the other side there is the chance that the die role is a 6 which will make sure that the target unit will be ill for one week and loses hit point.
-| Entering a camp | -+
-| Difference of race when entering camp/fort | -1 | +
-| Party not trained for the mission | -1 | +
-| Party specialized for mission | + |+
  
-==== Results ==== 
- 
-This table contains a list for predefined targets. 
-Players will think about other targets for raids and it is impossible to create a list with all possible targets. 
-But with this table it should be possible to create a similar result. 
- 
-^ D6 + <modifier>  ^ < 1 ^ 1 ^ 2 & 3 ^ 4 & 5 ^ 6 ^ > 6 ^ 
-| General | Complete failure  | failure | No effect  | Small success |  Success | Heroic Success | 
-| Anti raid party | RP Destroyed | RP one hit | No effect | Attacker chased away | One hit attacker | Attacker destroyed | 
-| Trebuchets | RP Destroyed  | RP one hit | No effect |  -1/(-3)  |  -2/(-6)  | disabled for one turn | 
-| Statue of the god Moloch | RP Destroyed | RP one hit | No effect | ignores first offer | ignores two offers | ignores four offers | 
-| Duergar Sappers | RP Destroyed | RP one hit | No effect | A week work lost | 2 weeks lost + one hit | Work and unit destroyed | 
-| Gold | RP Destroyed | RP one hit | No effect |  10%/10  |  50%/50  |  100%/100  | 
-| Gnome magical equipment | RP Destroyed | RP one hit | No effect |  1d6 gold  | Magic item | +1 for unit | 
-| Free folk | RP Destroyed | RP one hit | No effect | 1d3 gold | +1 next raid | +1 | 
-| Food stores | RP Destroyed | RP one hit | No effect | 1d3 | 3d3 | 3d6 | 
-| Import food | RP Destroyed | RP one hit | No effect | 1d3 | 3d3 | 3d6 | 
-| Balloons | RP Destroyed | RP one hit | No effect | Half destroyed | Destroyed | Destroyed + Secret | 
-| Killing units | RP Destroyed | RP one hit | No effect | 1 hit | 2 hits | Destroyed | 
-| Equipment (freefolk) | RP Destroyed | RP one hit | No effect | +1 | +1/(-1 defender) | +1/(-1 + 2 hits defender) | 
-| Killing a leader | RP Destroyed | RP one hit | No effect | Wounded | Killed | You got the head | 
- 
-Note: RP = Raid Party 
  
urhb/raid.1515413110.txt.gz · Last modified: 2018/01/08 12:05 by marcs