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urhb:raid [2018/01/10 19:23]
marceln [Raid targets]
urhb:raid [2018/01/10 22:50]
marcs [Raid targets]
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 ==== Introduction ==== ==== Introduction ====
-Raids are part of the entertainment during **Strategic** turns, especially for the role players among the game participants as it is essential for raids to make a good story to indicate how and why this particular raid will be successful. Of course, we have a system for resolving the success of raids, but remember that the **key modifier** of the raid result is the user story!+Raids are part of the entertainment during **Strategic** turns, especially for the role players among the game participants as it is essential for raids to make a good story to indicate how and why this particular raid will be successful. Of course, a D6 die roll will be thrown to check for the raid's success and we have a system for resolving the success of raids, but remember that the **key modifier** of the raid result is the user story!
  
 ==== Initiating a raid and resolution ==== ==== Initiating a raid and resolution ====
-To initiate a raid, the raid party leader goes with his unit to the central map table and/or Urr surroundings map table (The latter might be more appropriate) and explains the raid/map umpire the what end how he want to perform the raid. He then throws a d6 and the umpire will determine the result of the raid based on the difficulty and the die role.+To initiate a raid, the raid party leader goes with his unit to the central map table and/or Urr surroundings map table (The latter might be more appropriate) and explains the raid/map umpire the what end how he want to perform the raid. He then throws a D6 and the umpire will determine the result of the raid based on the difficulty and the die role.
  
 ==== Raid targets ==== ==== Raid targets ====
- +Raid parties are allowed to do any possible action but of course the chance on success is better for easier missions. 
-Raid parties are allowed to do any possible action but of course the change on success is better for easier missions. +Typical actions for raid teams are:
-Typical actions for raid teams:+
   * Body guard a key person   * Body guard a key person
-     * The dark prince and the grand necromancer both have a personal guard +     * The dark prince and the grand necromancer both have a personal guard. 
-  * Guard the treasure +  * Guard the treasury 
-     * The long beards have the guard of the treasure+     * The long beards have the guard of the treasury.
   * Kill a player   * Kill a player
-     Ofcourse the personal guards of the dark prince are trained for this as well+     Of course, the personal guards of the Dark Prince have been trained for this event.
   * Smuggle/steel/destroy/poison food/weapons   * Smuggle/steel/destroy/poison food/weapons
-     * This is of course daily business for de FreeFolk+     * This is natural daily business for the Free Folk.
   * Attack trebuchets in the night   * Attack trebuchets in the night
-     * This is of course a mission Urr want'to happen. +     * This is a mission Urr probably wants to happen. 
 +  * Anti raid mission 
 +    * A raid party can be used to protect certain objects against raid missions  
  
-=== A example ===+Actually, there is no limit on this list so make sure to surprise your umpire.
  
-The gnomisch raid party disguise as salesman and sells there famous steam enriched wines causing terrible hangover for the unit.+=== Anti raid missions === 
 +Anti raid missions will be checked before any other raid role. 
 +For them, a die role will be cast as for any other raid mission and, depending on the role, have good chance to either stop another raiding mission or even destroy the raiding party.
  
-Of couse the steam enriched wines of the gnomes is a famous delicates so changes on succes are good.+=== An example === 
 +The gnomisch raid party disguises itself as sales people and sells their famous, steam enriched, wines causing a terrible hangover for the unit. The steam enriched wines of the gnomes are a famous delicacy, so chances for a success are good.
  
-But there is the change that the gnome role a 1 and will be discovered and take a hit. +However, there is the chance that the gnome die role is a 1, which means they will be discovered and take a hit. 
-On the other side there is the change of role of a 6 which will make sure that the unit is ill for one week and loses 1 hit point.+On the other side there is the chance that the die role is a 6 which will make sure that the target unit will be ill for one week and loses 1 hit point.
  
  
urhb/raid.txt · Last modified: 2018/01/10 22:52 by marcs