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urhb:raid [2018/01/08 12:48] marcs [Introduction] |
urhb:raid [2018/01/10 22:50] marcs [Raid targets] |
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==== Introduction ==== | ==== Introduction ==== | ||
- | Raids are part of the entertainment during Strategic turns, especially for the role players among the game participants as it is essential for raids to make a good storu to indicate how and why this particular raid will be successful. Of course, we have a system for resolving the success of raids, the **key modifier** of a raid result is the user story! | + | Raids are part of the entertainment during |
- | ==== Modifiers | + | ==== Initiating a raid and resolution |
- | The map/raid umpire | + | To initiate a raid, the raid party leader goes with his unit to the central |
- | The bones should include: | + | ==== Raid targets ==== |
- | | + | Raid parties are allowed to do any possible action but of course the chance on success is better for easier missions. |
- | | + | Typical actions for raid teams are: |
- | | + | * Body guard a key person |
+ | * The dark prince and the grand necromancer both have a personal guard. | ||
+ | * Guard the treasury | ||
+ | * The long beards have the guard of the treasury. | ||
+ | * Kill a player | ||
+ | * Of course, the personal guards of the Dark Prince have been trained for this event. | ||
+ | * Smuggle/ | ||
+ | * This is natural daily business for the Free Folk. | ||
+ | * Attack trebuchets in the night | ||
+ | * This is a mission Urr probably wants to happen. | ||
+ | * Anti raid mission | ||
+ | * A raid party can be used to protect certain objects against raid missions | ||
- | He adds the following story bonus to the raid party: | + | Actually, there is no limit on this list so make sure to surprise your umpire. |
- | ^ Qualification ^ Result ^ Remark ^ | + | === Anti raid missions === |
- | | Unique good working story | +2 | Rarely more than once per turn | | + | Anti raid missions will be checked before any other raid role. |
- | | Good story | +1 | | | + | For them, a die role will be cast as for any other raid mission and, depending on the role, have a good chance to either stop another raiding mission or even destroy the raiding party. |
- | | Dime a dozen | 0 | This should | + | |
- | | This is the standard story | -1 | | | + | |
- | | This failed many times before | -2 | Rarely more than once per turn | | + | |
- | Other modifiers: | + | === An example === |
+ | The gnomisch raid party disguises itself as sales people and sells their famous, steam enriched, wines causing a terrible hangover for the unit. The steam enriched wines of the gnomes are a famous delicacy, so chances for a success are good. | ||
- | ^ Reason ^ Modifier ^ | + | However, there is the chance that the gnome die role is a 1, which means they will be discovered and take a hit. |
- | | Entering | + | On the other side there is the chance that the die role is a 6 which will make sure that the target unit will be ill for one week and loses 1 hit point. |
- | | Entering a camp | -1 | | + | |
- | | Difference of race when entering | + | |
- | | Party not trained for the mission | -1 | | + | |
- | | Party specialized | + | |
- | ==== Results ==== | ||
- | |||
- | This table contains a list for predefined targets. | ||
- | Players will think about other targets for raids and it is impossible to create a list with all possible targets. | ||
- | But with this table it should be possible to create a similar result. | ||
- | |||
- | ^ D6 + < | ||
- | | General | Complete failure | ||
- | | Anti raid party | RP Destroyed | RP one hit | No effect | Attacker chased away | Attacker one hit | Attacker destroyed | | ||
- | | Trebuchets | RP Destroyed | ||
- | | Statue of the god Moloch | RP Destroyed | RP one hit | No effect | ignores first offer | ignores two offers | ignores four offers | | ||
- | | Duergar Sappers | RP Destroyed | RP one hit | No effect | A week work lost | 2 weeks lost + one hit | Work and unit destroyed | | ||
- | | Gold | RP Destroyed | RP one hit | No effect | 10%/10 | 50%/50 | 100%/100 | | ||
- | | Gnome magical equipment | RP Destroyed | RP one hit | No effect | 1D6 gold | Magic item | +1 for unit | | ||
- | | Free folk | RP Destroyed | RP one hit | No effect | 1D3 gold | +1 next raid | +1 | | ||
- | | Food stores | RP Destroyed | RP one hit | No effect | 1D3 | 3D3 | 3D6 | | ||
- | | Import food | RP Destroyed | RP one hit | No effect | 1D3 | 3D3 | 3D6 | | ||
- | | Balloons | RP Destroyed | RP one hit | No effect | Half destroyed | Destroyed | Destroyed + Secret | | ||
- | | Killing units | RP Destroyed | RP one hit | No effect | 1 hit | 2 hits | Destroyed | | ||
- | | Equipment (freefolk) | RP Destroyed | RP one hit | No effect | +1 | +1/(-1 defender) | +1/(-1 + 2 hits defender) | | ||
- | | Killing a leader | RP Destroyed | RP one hit | No effect | Wounded | Killed | You got the head | | ||
- | |||
- | Note: RP = Raid Party | ||