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urhb:magic [2017/12/24 12:30] daniel |
urhb:magic [2018/01/10 19:30] daniel [Ritual magic] |
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===== Magic: What Everybody Knows ===== | ===== Magic: What Everybody Knows ===== | ||
~~NOTOC~~ | ~~NOTOC~~ | ||
- | This setting has 3 kinds of magic. But this game only covers | + | In the Urr game settings, we have 3 kinds of magic, but in this game only 2 will be used < |
- | **1st** | + | ==== Personal magic ==== |
+ | First, | ||
- | **The Dark Prince** can __rip someone' | + | * **The Dark Prince** can __rip someone' |
- | **Elfs** can glide across lakes&rivers at tremendous speed and can call down multihued bubbles of magic force that shield them from attacks. But what makes them truly infamous is something called __The Charm of Forlorn Encystment__. People it is used on are never seen again. If an elf utters the following words: **I tire of your Antics and will Invoke the Charm of Forlorn Encystment.** | + | |
- | **Wizards** in general have a reputation of showing up out of nowhere in places they could not have traveled to unseen | + | * **Wizards** in general have a reputation of showing up out of nowhere, in places they could not have traveled to unseen |
- | Still compared to what comes next these are just parlor tricks. | + | This is still nothing |
- | **2nd** | + | ==== Ritual magic ==== |
+ | Second | ||
+ | A list of the magic capable nations in the game and what is generally known about their ' | ||
+ | * The **Kingdom of the Longbeards** is rumored to have an ancient ritual that makes their army unbeatable as long as they defend their homeland in a just war. | ||
+ | * The **The Elves** have rituals that grand simple peasants the power to take on their oppressors. | ||
- | *We are planning to introduce the 3rd in a follow up game that is either going to be titled: 'The Witches of Urr' if **The Free City of Urr** wins this game, or 'Rebellion in Urr' if the **Dark Empire** | + | |
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+ | * The **Dark Empire** is a **Ritual Magic** powerhouse. Rumors talk about the Making the dead rise and eating the living, predicting the future from the entrails of a human sacrifice, summoning hordes of locusts to devour their enemies crops and binding dragons to their will. | ||
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+ | * Some years ago the **Temple Hermits** of the **Free City of Urr** used **Ritual Magic** to move a watchtower a 150 paces sparing the city the expense of tearing it down and rebuilding it, because the river had slightly changed its course over the years, undermining the foundation of the old spot of said tower. It was a minor feat as **Ritual Magic** goes, but it did prove Urr belongs on the list of **Ritual Magic** powered nations. | ||
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+ | 1) We are planning to introduce the 3rd in a follow up game. It is either going to be titled: 'The Witches of Urr' if Urr wins this game, or 'The Uprising of Urr' if the Dark Prince |