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urhb:combat [2018/01/15 12:04] marcs [Weapons and armour] |
urhb:combat [2018/01/15 12:10] marcs [Introduction] |
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- If both units want to attack both will throw on the attack table. If both units defend nothing will happen. | - If both units want to attack both will throw on the attack table. If both units defend nothing will happen. | ||
- For every unit a die is cast. Hits are taken evenly by the units (Defender choice). | - For every unit a die is cast. Hits are taken evenly by the units (Defender choice). | ||
- | - There is a stacking limit of 8 units per side in open combat and 4 units per side for a combat to storm the wall or on top of the wall. | + | - There is a stacking limit of **8** units per side in **open** combat and **4** units per side for a combat to **storm** the wall or **on** top of the wall. |
- When a raiding unit is attached to a combat unit, it gives a +1 bonus, both in defense as in offense. | - When a raiding unit is attached to a combat unit, it gives a +1 bonus, both in defense as in offense. | ||
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{{urhb: | {{urhb: | ||
The above unit is a typical example of an Urr Wall militia unit. The background color of each counter indicates the affiliation of the counter. **Special units** that are used for raids or that use magic in combat have **stars** for their ranged and melee scores. | The above unit is a typical example of an Urr Wall militia unit. The background color of each counter indicates the affiliation of the counter. **Special units** that are used for raids or that use magic in combat have **stars** for their ranged and melee scores. | ||
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+ | A unit consisting of humans, elves or undead typically has 100 men. A Dwarven/ | ||
The following table gives an idea of the typical units in units against units combat: | The following table gives an idea of the typical units in units against units combat: |