===== Raid resolution ===== ~~NOTOC~~ ==== Initiating a raid ==== When a raid party is sent into the field (It is also a bit of your judgement whether this can succeed). If the forces of the Prince of Darkness really camp in front of the City gates (quite dangerous with the shooting from above), it is a bit difficult to do a sortie. Another question is how you can do so without being seen. One thing to be aware of is that all parties can do raids. To initiate a raid, the raid party leader goes to the responsible map/raid umpire at the central map table and/or the Urr surroundings map table (the latter might be more appropriate) and tells the story behind the raid. ==== Modifiers ==== To judge whether a raid will be successful, the map/raid umpire listens to the raid party leader for the reason why a raid party should be a success. The bones should include: * The difficulty of a mission. * Suitability of the raid party. * The story. He adds the following story bonus to the raid party: ^ Qualification ^ Result ^ Remark ^ | Unique good working story | +2 | Rarely more than once per turn | | Good story | +1 | | | Dime a dozen | 0 | This should be the major number of raid events | | This is the standard story | -1 | | | This failed many times before | -2 | Rarely more than once per turn | Other modifiers: ^ Reason ^ Modifier ^ | Entering a fortified location | -2 | | Entering a camp | -1 | | Difference of race when entering a camp/fort | -1 | | Party not trained for the mission | -1 | | Party specialized for mission | + 1 | ==== Raid results ==== This table contains a list for some predefined targets. As players will think about other targets for raids and it is impossible to create a list with all possible targets. However, with this table it should be possible to create a similar result. ^ D6 + ^ < 1 ^ 1 ^ 2 & 3 ^ 4 & 5 ^ 6 ^ > 6 ^ | General | Complete failure | failure | No effect | Small success | Success | Heroic Success | | Anti raid party | RP Destroyed | RP one hit | No effect | Attacker chased away | Attacker one hit | Attacker destroyed | | Trebuchets | RP Destroyed | RP one hit | No effect | -1/(-3) | -2/(-6) | disabled for one turn | | Statue of the god Moloch | RP Destroyed | RP one hit | No effect | ignores first offer | ignores two offers | ignores four offers | | Duergar Sappers | RP Destroyed | RP one hit | No effect | A week work lost | 2 weeks lost + one hit | Work and unit destroyed | | Gold | RP Destroyed | RP one hit | No effect | 10%/max 10 | 50%/max 50 | 100%/max 100 | | Gnome magical equipment | RP Destroyed | RP one hit | No effect | 1D6 gold | Magic item | +1 for unit | | Free folk | RP Destroyed | RP one hit | No effect | 1D3 gold | +1 next raid | +1 | | Food stores | RP Destroyed | RP one hit | No effect | 1D3 | 3D3 | 3D6 | | Import food | RP Destroyed | RP one hit | No effect | 1D3 | 3D3 | 3D6 | | Balloons | RP Destroyed | RP one hit | No effect | Half destroyed | Destroyed | Destroyed + Secret | | Killing units | RP Destroyed | RP one hit | No effect | 1 hit | 2 hits | Destroyed | | Equipment (freefolk) | RP Destroyed | RP one hit | No effect | +1 | +1/(-1 defender) | +1/(-1 + 2 hits defender) | | Killing a leader | RP Destroyed | RP one hit | No effect | Wounded | Killed | You got the head | Note: RP = Raid Party