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ur:umpire_panic [2018/01/08 12:35] marcs created |
ur:umpire_panic [2018/01/22 06:32] (current) daniel |
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* The Gnomes deploy the **Earthmaw** spell. (apply only 1x during the game) | * The Gnomes deploy the **Earthmaw** spell. (apply only 1x during the game) | ||
* The Invaders deploy the **Fractured Unity** spell. (apply only 1x during the game) | * The Invaders deploy the **Fractured Unity** spell. (apply only 1x during the game) | ||
+ | * The first time the government of Urr passes //an emergency tax bill//. (apply only 1x during the game) | ||
* Every strategic turn with a food shortage (apply multiple times) | * Every strategic turn with a food shortage (apply multiple times) | ||
* Every time Urr deploys the **The Fabulous Fabi and his Posse** spell. (apply multiple times) | * Every time Urr deploys the **The Fabulous Fabi and his Posse** spell. (apply multiple times) | ||
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It only has in game effects when it changes colour at 4, 8 and at the end of the scale. | It only has in game effects when it changes colour at 4, 8 and at the end of the scale. | ||
- | **At 4**, there are riots. Mobs try to lynch the people responsible for their misery. Players with a character inside the city when this point is reached are gathered together. They all roll a d6. The ones who share the lowest result are the ones whose character(s) are blamed and a lynch mob attacks them. Characters survive if they are, an elf, a Temple Hermit, named Fabian, or in the presence of a raid unit loyal to them personally. | + | **At 4**, there are riots. Mobs try to lynch the people |
**At 8**, The map umpire counts the number of units defending the city. He rolls an equal number of d6's. For every 1 rolled, a unit deserts. The map umpire chooses, but below are some general guidelines. | **At 8**, The map umpire counts the number of units defending the city. He rolls an equal number of d6's. For every 1 rolled, a unit deserts. The map umpire chooses, but below are some general guidelines. | ||
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First. Units not based inside Urr. Dwarves excepted. | First. Units not based inside Urr. Dwarves excepted. | ||
After that. Militia of the Wall (Crossbow Corps) units. With the exception of the West Quarter militia unit. | After that. Militia of the Wall (Crossbow Corps) units. With the exception of the West Quarter militia unit. | ||
- | Last. Dwarves (notoriously stubborn) and full time soldiers in the direct employ of the city go last. | + | Finally. Dwarves (notoriously stubborn) and full time soldiers in the direct employ of the city.. |
**Reaching the End of the scale**, Urr's spirit is broken it surrenders and the game ends immediately. | **Reaching the End of the scale**, Urr's spirit is broken it surrenders and the game ends immediately. | ||
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