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ur:turns [2016/11/02 00:07] marcs [Introduction] |
ur:turns [2016/12/24 15:58] (current) marceln [Strategic turn] |
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==== Turns ==== | ==== Turns ==== | ||
- | ^ turn ^ start ^ description | + | ^ Turn ^ Start ^ Description |
| - | 09:30 | Reception and booking in || | | - | 09:30 | Reception and booking in || | ||
| - | 10:00 | Welcome & Briefing || | | - | 10:00 | Welcome & Briefing || | ||
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^ Phase ^ Time ^ Description ^ Location | ^ Phase ^ Time ^ Description ^ Location | ||
- | | 1 | 0-8 | Administration | + | | 1 | 0-8 | Administration |
- | | 2 | 8-10 | Magic | + | | 2 | 8-10 | Magic | Team table | Magic results are determined | |
- | | 3 | 10-25 | Diplomacy | + | | 3 | 10-14 | Raids (d) |
- | | 4 | + | | 4 |
+ | | 5 | 15-29 | Diplomacy | ||
- | (d): No combat players are busy with diplomatic missions nor can they be preparing the next turn. | + | (d): Non combat players are busy with diplomatic missions nor can they be preparing the next turn. |
(1): This will be done in the first tactical turn if there is one or more tactical turns this strategic phase. | (1): This will be done in the first tactical turn if there is one or more tactical turns this strategic phase. | ||
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Each of the players may open his/her personal briefing. | Each of the players may open his/her personal briefing. | ||
- | The Black Prince(ss) holds his war council and receives a specific amount of money from game control. Based on this amount, the council must decide on the mixture of troops. The Dark Prince must pay his mercenaries for every turn during siege (We may assume that each turn will represent something like a full week as long as the siege is continuing). If the Black Council makes really foolish decisions, we can intervene by letting | + | The Black Prince(ss) holds his war council and receives a specific amount of money from game control. Based on this amount, the council must decide on the mixture of troops. The Dark Prince must pay his mercenaries for every week marching onto Urr and for every **strategic** |
In the city, a party is held for the newly elected council, which may then decide on tolls, trade, etc. One of the Temple Hermits gets a warning by dream. | In the city, a party is held for the newly elected council, which may then decide on tolls, trade, etc. One of the Temple Hermits gets a warning by dream. | ||
- | The Red Beards Commisjun confirms its representative on the city grand council. By convention, this is usually someone living in the city aka. the Chief Mason. They have heard some rumors and may decide their initial stance. | + | The Red Beards Commisjun confirms its representative on the city Grand Council. By convention, this is usually someone living in the city aka. the Chief Mason. They have heard some rumors and may decide their initial stance. |
The Long Beards receive a bitter briefing about the relation between the city and the Long Beards. They know about a secret tunnel between the Metal Mountains and the city. | The Long Beards receive a bitter briefing about the relation between the city and the Long Beards. They know about a secret tunnel between the Metal Mountains and the city. | ||
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The Gnomes keep themselves busy with repairing Steam Valves and other things. TBD. | The Gnomes keep themselves busy with repairing Steam Valves and other things. TBD. | ||
- | It is also a Festival time for the Free Folk, followed by their favourite pastime, raiding. During this and following turns, some raiders may also encounter early recon skirmishers of the Black Prince. Some time is also spent in the Council of the Free. | + | It is also a Festival time for the Free Folk, followed by their favourite pastime, raiding. During this and following turns, some raiders may also encounter early reconnaisance |
==== Turn 2 ==== | ==== Turn 2 ==== | ||
- | The siege starts. Troops of the Black prince take positions around the city and place the trebuchet(s) | + | The siege starts. Troops of the Black prince take positions around the city and place their own trebuchets |
- | The prince | + | The prince |
==== Turn 3 ==== | ==== Turn 3 ==== | ||
- | Standard | + | Standard |
- | Dwarven | + | The Longbeard |
==== Turns 4-7 ==== | ==== Turns 4-7 ==== |