User Tools

Site Tools


ur:turns

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
ur:turns [2016/11/02 00:03]
marcs [Tactical turns]
ur:turns [2016/12/24 15:58] (current)
marceln [Strategic turn]
Line 13: Line 13:
         * The first tactical turn you get your new magic energy (for the complete strategic turn).         * The first tactical turn you get your new magic energy (for the complete strategic turn).
         * The Gnomisch cannon may be fired only once during this strategic turn (which could happen in this tactical turn).         * The Gnomisch cannon may be fired only once during this strategic turn (which could happen in this tactical turn).
-     Represents a short real time (half a hour) +     Represent a short real time (half a hour) 
-     Represents an Army combat turn+     Represent an Army combat turn
  
 The Prince of Darkness triggers tactical turns when he storms the city. The Prince of Darkness triggers tactical turns when he storms the city.
Line 20: Line 20:
 ==== Turns ==== ==== Turns ====
  
-turn start description comments ^+Turn Start Description Remarks ^
 |   - | 09:30 | Reception and booking in || |   - | 09:30 | Reception and booking in ||
 |   - | 10:00 | Welcome & Briefing || |   - | 10:00 | Welcome & Briefing ||
Line 42: Line 42:
 ==== Strategic turn ==== ==== Strategic turn ====
  
-phase time  description location    comments +Phase Time  Description Location    Remarks 
-| 1     | 0-8   time time   team table    | Payment of troops/food, receive magic energy (1) | +| 1     | 0-8   Administration       Team table    | Payment of troops/food, receive magic energy (1) | 
-| 2     | 8-10  | magic       team table    | Magic results are determined | +| 2     | 8-10  | Magic                Team table    | Magic results are determined | 
-| 3     | 10-25 diplomatic  Free          Players are free to discuss anything +| 3     | 10-14 Raids (d)            Map           Raid events are played 
-| 4     25-29 raid (d)    | Map           Raid events are played |+| 4     14-15 Trebuchet (d)        | Map           
 +| 5     | 15-29 | Diplomacy            | Free          | Players are free to discuss anything |
  
-(d): None combat players are busy with diplomatic missions and preparing the following turn.+(d): Non combat players are busy with diplomatic missions nor can they be preparing the next turn.
  
 (1): This will be done in the first tactical turn if there is one or more tactical turns this strategic phase. (1): This will be done in the first tactical turn if there is one or more tactical turns this strategic phase.
Line 99: Line 100:
 Each of the players may open his/her personal briefing. Each of the players may open his/her personal briefing.
  
-The Black Prince(ss) holds his war council and receives a specific amount of money from game control. Based on this amount, the council must decide on the mixture of troops. The Dark Prince must pay his mercenaries for every turn during siege (We may assume that each turn will represent something like a full week as long as the siege is continuing). If the Black Council makes really foolish decisions, we can intervene by letting the skirmishers of the Black Prince find gold hidden in a farm in the valley.+The Black Prince(ss) holds his war council and receives a specific amount of money from game control. Based on this amount, the council must decide on the mixture of troops. The Dark Prince must pay his mercenaries for every week marching onto Urr and for every **strategic** turn during siege. If the Black Council makes really foolish decisions, we can intervene by letting skirmishers of the Black Prince find some gold hidden in a farm in the valley.
  
 In the city, a party is held for the newly elected council, which may then decide on tolls, trade, etc. One of the Temple Hermits gets a warning by dream. In the city, a party is held for the newly elected council, which may then decide on tolls, trade, etc. One of the Temple Hermits gets a warning by dream.
  
-The Red Beards Commisjun confirms its representative on the city grand council. By convention, this is usually someone living in the city aka. the Chief Mason. They have heard some rumors and may decide their initial stance.+The Red Beards Commisjun confirms its representative on the city Grand Council. By convention, this is usually someone living in the city aka. the Chief Mason. They have heard some rumors and may decide their initial stance.
  
 The Long Beards receive a bitter briefing about the relation between the city and the Long Beards. They know about a secret tunnel between the Metal Mountains and the city. The Long Beards receive a bitter briefing about the relation between the city and the Long Beards. They know about a secret tunnel between the Metal Mountains and the city.
Line 109: Line 110:
 The Gnomes keep themselves busy with repairing Steam Valves and other things. TBD. The Gnomes keep themselves busy with repairing Steam Valves and other things. TBD.
  
-It is also a Festival time for the Free Folk, followed by their favourite pastime, raiding. During this and following turns, some raiders may also encounter early recon skirmishers of the Black Prince. Some time is also spent in the Council of the Free.+It is also a Festival time for the Free Folk, followed by their favourite pastime, raiding. During this and following turns, some raiders may also encounter early reconnaisance skirmishers of the Black Prince. Some time is also spent in the Council of the Free.
  
 ==== Turn 2 ==== ==== Turn 2 ====
-The siege starts. Troops of the Black prince take positions around the city and place the trebuchet(s) around the city.+The siege starts. Troops of the Black prince take positions around the city and place their own trebuchets around the city.
  
-The prince can start the negotiations about the trebuchet of the dwarves.+The prince may start the negotiations with the Longbeard Dwarves about hiring their sublime trebuchet.
  
 ==== Turn 3 ==== ==== Turn 3 ====
-Standard trebuchet(s) start shooting at the city.+Standard trebuchets may start shooting at the city.
  
-Dwarven trebuchet is placed if the negotiations where successfully.+The Longbeard trebuchet is placed if the negotiations were successful.
  
 ==== Turns 4-7 ==== ==== Turns 4-7 ====
ur/turns.1478044983.txt.gz · Last modified: 2016/11/02 00:03 by marcs