This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
ur:turns [2016/10/17 19:21] marceln [Tactical turns] |
ur:turns [2016/12/24 15:58] (current) marceln [Strategic turn] |
||
---|---|---|---|
Line 2: | Line 2: | ||
===== Introduction ===== | ===== Introduction ===== | ||
- | Every turn is played in 30 minutes. There are two types of turns | + | Every turn is played in 30 minutes. There are two types of turns: |
- | * strategic | + | * Strategic |
- | | + | |
- | | + | |
- | | + | |
- | | + | |
+ | * May encompass the firing of the Gnomish cannon | ||
* Tactical turns | * Tactical turns | ||
- | | + | |
* The first tactical turn you get your new magic energy (for the complete strategic turn). | * The first tactical turn you get your new magic energy (for the complete strategic turn). | ||
- | * The gnomisch team canon my fire once in this strategic turn (which could be in this tactical turn). | + | * The Gnomisch cannon may be fired only once during |
- | | + | |
- | * Army combat turn | + | |
- | The Prince of Darkness triggers | + | The Prince of Darkness triggers |
==== Turns ==== | ==== Turns ==== | ||
- | ^ turn ^ start ^ description | + | ^ Turn ^ Start ^ Description |
| - | 09:30 | Reception and booking in || | | - | 09:30 | Reception and booking in || | ||
| - | 10:00 | Welcome & Briefing || | | - | 10:00 | Welcome & Briefing || | ||
Line 41: | Line 42: | ||
==== Strategic turn ==== | ==== Strategic turn ==== | ||
- | ^ phase ^ time | + | ^ Phase ^ Time |
- | | 1 | 0-8 | + | | 1 | 0-8 |
- | | 2 | 8-10 | magic | team table | Magic results are determined | | + | | 2 | 8-10 | Magic |
- | | 3 | 10-25 | diplomatic | + | | 3 | 10-14 | Raids (d) |
- | | 4 | + | | 4 |
+ | | 5 | 15-29 | Diplomacy | ||
- | (d): None combat players are busy with diplomatic missions | + | (d): Non combat players are busy with diplomatic missions |
(1): This will be done in the first tactical turn if there is one or more tactical turns this strategic phase. | (1): This will be done in the first tactical turn if there is one or more tactical turns this strategic phase. | ||
Line 53: | Line 55: | ||
==== Tactical turns ==== | ==== Tactical turns ==== | ||
- | ^ phase ^ time | + | ^ Phase ^ Time |
- | | 1 | 0-8 | + | | 1 | 0-8 |
- | | 2 | 8-10 | magic | + | | 2 | 8-10 | Magic | Team table | Magic results are determined | |
- | | 3 | 10-15 | Movement (d) | Map | Placement of stack markers | | + | | 3 | 10-15 | Movement (d) | Map | Placement of command |
- | | 4 | 15-20 | Combat 1 (d) | Combat table | | | + | | 4 | 15-20 | Combat 1 (d) | Combat table | | |
- | | 5 | 20-23 | Combat 2 (d) | Combat table | | | + | | 5 | 20-23 | Combat 2 (d) | Combat table | | |
- | | 6 | 23-26 | Combat 3 (d) | Combat table | | | + | | 6 | 23-26 | Combat 3 (d) | Combat table | | |
- | | 7 | 26-29 | Map cleanup | + | | 7 | 26-29 | Map cleanup |
+ | |||
+ | === Movement phase === | ||
+ | |||
+ | The attacker places command/ | ||
+ | |||
+ | These tokens represent a stack of troops between 1 and 8 units. For 5 or more units a large stack token should be used. This represents the fact that the bigger troop density is visible from the walls. Every stack should also contain the name of the player who is responsible for the fight in this area. | ||
+ | |||
+ | The exact number of troops is still hidden from the defender. | ||
+ | |||
+ | Next, the defender places his command/ | ||
+ | |||
+ | The map umpires will then indicate to each pair of players intending combat to a combat table where both should go to resolve the outcome of the battle in that area. | ||
+ | |||
+ | In this area, attacker and defender will open their stacks and three fighting rounds are resolved. | ||
+ | |||
+ | == Reason for combat tables == | ||
+ | |||
+ | * There is not enough space on the central map for 8 battles on 8 wall segments. | ||
+ | * The attacks on the wall segments are independent. | ||
+ | * The decision to retreat or fight another round should not be based on the results of a other segment. | ||
+ | |||
+ | === Combat phase === | ||
+ | |||
+ | The actions in a combat round: | ||
+ | |||
+ | - Defender declares if he wants to retreat | ||
+ | - Attacker declares if he wants to retreat | ||
+ | - Ranged weapons attack | ||
+ | - Melee attack | ||
==== General intents ==== | ==== General intents ==== | ||
Line 68: | Line 100: | ||
Each of the players may open his/her personal briefing. | Each of the players may open his/her personal briefing. | ||
- | The Black Prince(ss) holds his war council and receives a specific amount of money from game control. Based on this amount, the council must decide on the mixture of troops. The Dark Prince must pay his mercenaries for every turn during siege (We may assume that each turn will represent something like a full week as long as the siege is continuing). If the Black Council makes really foolish decisions, we can intervene by letting | + | The Black Prince(ss) holds his war council and receives a specific amount of money from game control. Based on this amount, the council must decide on the mixture of troops. The Dark Prince must pay his mercenaries for every week marching onto Urr and for every **strategic** |
In the city, a party is held for the newly elected council, which may then decide on tolls, trade, etc. One of the Temple Hermits gets a warning by dream. | In the city, a party is held for the newly elected council, which may then decide on tolls, trade, etc. One of the Temple Hermits gets a warning by dream. | ||
- | The Red Beards Commisjun confirms its representative on the city grand council. By convention, this is usually someone living in the city aka. the Chief Mason. They have heard some rumors and may decide their initial stance. | + | The Red Beards Commisjun confirms its representative on the city Grand Council. By convention, this is usually someone living in the city aka. the Chief Mason. They have heard some rumors and may decide their initial stance. |
The Long Beards receive a bitter briefing about the relation between the city and the Long Beards. They know about a secret tunnel between the Metal Mountains and the city. | The Long Beards receive a bitter briefing about the relation between the city and the Long Beards. They know about a secret tunnel between the Metal Mountains and the city. | ||
Line 78: | Line 110: | ||
The Gnomes keep themselves busy with repairing Steam Valves and other things. TBD. | The Gnomes keep themselves busy with repairing Steam Valves and other things. TBD. | ||
- | It is also a Festival time for the Free Folk, followed by their favourite pastime, raiding. During this and following turns, some raiders may also encounter early recon skirmishers of the Black Prince. Some time is also spent in the Council of the Free. | + | It is also a Festival time for the Free Folk, followed by their favourite pastime, raiding. During this and following turns, some raiders may also encounter early reconnaisance |
- | ==== Turns 2 ==== | + | ==== Turn 2 ==== |
- | The siege starts. Troops of the Black prince take position' | + | The siege starts. Troops of the Black prince take positions |
- | The prince | + | The prince |
- | ==== Turns 3 ==== | + | ==== Turn 3 ==== |
- | Standard | + | Standard |
- | Dwarven | + | The Longbeard |
==== Turns 4-7 ==== | ==== Turns 4-7 ==== |