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ur:team-ur:urr_briefing [2018/01/12 21:18] marcs [Food] |
ur:team-ur:urr_briefing [2018/01/22 21:04] (current) marceln [Food] |
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* The First turn of the game is an extended 4 week turn. So that is 32 food tokens for turn 1. | * The First turn of the game is an extended 4 week turn. So that is 32 food tokens for turn 1. | ||
* Your armed forces consume 2 food tokens each week; the rest is consumed by non-combatant residents. However, only feeding your soldiers will not hinder the Panic Track from rising. | * Your armed forces consume 2 food tokens each week; the rest is consumed by non-combatant residents. However, only feeding your soldiers will not hinder the Panic Track from rising. | ||
- | * It is harvest time at the start of the game. | + | * It is the beginning of harvest time at the start of the game. |
+ | |||
+ | |||
+ | === Available food === | ||
+ | The list of available food at the start of the game: | ||
+ | * Soldier rations in the military depot: 10 | ||
+ | * Stocks of traders: 35 | ||
+ | * Fields: 100 | ||
+ | |||
+ | The stocks of the traders are not owned by the city and are of better quality than the minimal ration. The default value is 2.5 gold piece for one ration. | ||
+ | |||
+ | The crops on the fields are owned by the farmers. They hope to harvest about 400 food rations but if they harvest this early they will only get 100. So they will expect a really high price. Also if you harvest this now you will not get much food until next spring! | ||
+ | |||
+ | Crops will crow with a factor of 1.25 every week until turn 3 (6 weeks). You are able to harvest 50 food rations a week. | ||
+ | Please make a plan for your first 4 weeks because that is one turn. | ||
+ | |||
+ | You can buy the food from the stocks of from the fields from the umpire or claim it through a law. | ||
+ | |||
+ | ==== Gold ==== | ||
+ | |||
+ | The list of available gold at the start of the city: | ||
+ | * City gold: 100 | ||
+ | * City treasures: 50 | ||
+ | * Citizens gold: 150 | ||
+ | * Citizens treasures: 100 | ||
+ | |||
+ | You can't buy anything with treasure. You have to sell them to other players or the umpire. But of course prices for treasure items will drop hard if you start selling them. Don't expect a 1 to 1 ratio. | ||
+ | |||
+ | The gold and treasure of the citizens are theirs. But you could confiscate them by passing //an emergency tax bill//. | ||
+ | |||
+ | ==== Emergency tax bills ==== | ||
+ | |||
+ | The city can claim property from Citizens by law. This requires a unanimous vote of the city council. | ||
+ | Still the citizens won't like this law and panic level will raise. | ||
+ | |||
+ | Especially the traders and the guilds will be against this law. So expect opposition from the "The master of trade" and "The master of guilds" | ||
+ | |||
+ | |||
==== The Armies of Urr ==== | ==== The Armies of Urr ==== | ||
Commanded by the Captain Regent Fabian of the City: | Commanded by the Captain Regent Fabian of the City: | ||
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* 4 militia units (the 4 shops of 'The Redbeard Mason union' | * 4 militia units (the 4 shops of 'The Redbeard Mason union' | ||
- | The following are very unofficial. | + | The following are very unofficial: |
* 2 parties of Orc raiders, one under control of the Master of Public Works and one under control of the City Representative. | * 2 parties of Orc raiders, one under control of the Master of Public Works and one under control of the City Representative. | ||
+ | * 2 parties of human raiders, one under control of the Master of Trade and one under control of the Chief Judge. | ||
+ | All 4 Made up of young brash folks of questionable backgrounds with more courage than sense. | ||
==== The Loyalty Problem ==== | ==== The Loyalty Problem ==== | ||