===== Umpire briefing ===== ==== Map umpire ==== === Strategic turns === During a strategic turn most map umpires will be busy as team umpire. Also we need the map umpires for raid resolution. Make sure that all the teams write down the target of the raid before they go to the map. They are not allowed to change the target of the story when they are at the map. It is possible that there is one simple combat during a strategic turn. If there is more then one combat we will use a tactical turn. === Combat === Players place their troops on the attack locations and defender will place their troops as a reaction. Then the fights are split over the combat tables and the players will fight. In general the players should do all the actions for the fighting. Your role is to help them and check that everything is done accoording the rules. See combat rules! === Raid === See raid rules. ==== Team umpire ==== Team umpires are there to collect food tokens and help the players. === Urr === Make sure to update the terror track. === Dark prince === Make sure that the Dark prince pays for his troops. === Growth of cattle and cropses === Grow the cattle by 1 for every 25 cattle points (e.g. freefolk 1 and red beards 3). There are 10 locations with 10 food tokens in the vale. They will grow with 2 every week during the first 12 weeks. So 8 tokens in turn 1 and then 2 every turn until 9 (unless there is a tacical turn). The food will stop growing when it is harvested or destroyed. ==== Magic ===== Magic is handled by Daniel. Yes, yes it is.