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ur:team-pod:the_dark_empire_briefing [2018/01/14 21:13]
daniel [Moving your forces to Urr]
ur:team-pod:the_dark_empire_briefing [2018/01/22 17:29] (current)
marcs [Available gold]
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-Worth mentioning. If the way the Dark Empire is run is anything to go by, infighting is not going to be discouraged in the principal council. Discreditting the plan of the current closest advisor to the prince, to be the next closest advisor to the prince gambit, is almost traditional at this point. Even: Murder the other battle hardened general, to be the only real tactician on the council, has been tolerated in the past. This is all before the fights over, who gets to have their wicked way first, in what way, with which pow's start.+Worth mentioning. If the way the Dark Empire is run is anything to go by, infighting is not going to be discouraged in the principal council. Discreditting the plan of the current closest advisor to the prince, to be the next closest advisor to the prince, is almost traditional at this point. Even: Murder the other battle hardened general, to be the only real tactician present, has been tolerated in the past. This is all before the fights over, who gets to have their wicked way first, in what way, with which pow's start.
 ===== Forces drawn from the standing army of the Dark Empire & feeding them ===== ===== Forces drawn from the standing army of the Dark Empire & feeding them =====
 The following forces are the core of the Dark Prince's forces. He does not have to worry about paying them (his Imperial Father takes care of that), but he must provide them with food during and after the campaign. Every 10 units consume a food token per week (Rounded up). In the unlikely event that the Prince can't come up with the food to feed his core forces, they will return to the Dark Emperor with his head on a pike. The **Dark Emperor** will not blame them for that. The following forces are the core of the Dark Prince's forces. He does not have to worry about paying them (his Imperial Father takes care of that), but he must provide them with food during and after the campaign. Every 10 units consume a food token per week (Rounded up). In the unlikely event that the Prince can't come up with the food to feed his core forces, they will return to the Dark Emperor with his head on a pike. The **Dark Emperor** will not blame them for that.
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   * The Dark Prince has the final say, but he should really focus on the bigger picture than on the finer details of mercenary procurement. There is also the fact that the unique spells the prince has, work best early in the game, when most of the recruiting is going to happen.   * The Dark Prince has the final say, but he should really focus on the bigger picture than on the finer details of mercenary procurement. There is also the fact that the unique spells the prince has, work best early in the game, when most of the recruiting is going to happen.
  
- +=== Available Troops === 
-  * 20x 100 mercenary soldiers (20 infantry units), these units can hired separately. +  * 20x 100 mercenary soldiers (20 infantry units), these units can be hired separately. 
-  * 10x 100 mercenary bowmen (10 archer units), these units can hired separately.+  * 10x 100 mercenary bowmen (10 archer units), these units can be hired separately.
   * an unending horde of Kobold Skirmishers (2 infantry units) These form a package deal.   * an unending horde of Kobold Skirmishers (2 infantry units) These form a package deal.
   * a lot of ogre berserkers, or you know 20 of them for those of us who can count. (1 infantry unit)   * a lot of ogre berserkers, or you know 20 of them for those of us who can count. (1 infantry unit)
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   * 200 Cannibal Halfling chefs (they function as a militia unit if pressed into the front ranks) These count as part of the baggage train. They work for 1 gold unit each week (up front) and don't expect a payout at the end of the game. Their real purpose is their power to generate 4 food tokens if they are allowed to prepare a unit worth of bodies. Those bodies cannot be animated, or sacrificed to Moloch thereafter. Halflings, Kobolds, Elves, Ogres and the baggage train have no qualms about using the food created by this unit, everybody else will rebel if they figure out what (or, rather who) they are eating.   * 200 Cannibal Halfling chefs (they function as a militia unit if pressed into the front ranks) These count as part of the baggage train. They work for 1 gold unit each week (up front) and don't expect a payout at the end of the game. Their real purpose is their power to generate 4 food tokens if they are allowed to prepare a unit worth of bodies. Those bodies cannot be animated, or sacrificed to Moloch thereafter. Halflings, Kobolds, Elves, Ogres and the baggage train have no qualms about using the food created by this unit, everybody else will rebel if they figure out what (or, rather who) they are eating.
   * Rumblebotty's Flying Nightmare. The orc warlord Rumblebotty controls a huge airship held aloft with 6 hot air balloons. He leads a traditional warband (an infantry unit), 2 bands of warslingers (2 archery units) and a crew for the airship (2 militia units). They can conceivably do a full airborn landing in the market square of Urr on round 2 of the game, with the warband touching down receiving air support from the archers on a platform in the sky. It will probably be wiser to actually try this later, attacking when Urr is weakest, or used on a pesky dwarven kingdom, or orc tribe, either as a threat, or to straight out try to knock it out of the war. Rumblebotty's Tuath must be hired as a group costing 20 gold units a week.      * Rumblebotty's Flying Nightmare. The orc warlord Rumblebotty controls a huge airship held aloft with 6 hot air balloons. He leads a traditional warband (an infantry unit), 2 bands of warslingers (2 archery units) and a crew for the airship (2 militia units). They can conceivably do a full airborn landing in the market square of Urr on round 2 of the game, with the warband touching down receiving air support from the archers on a platform in the sky. It will probably be wiser to actually try this later, attacking when Urr is weakest, or used on a pesky dwarven kingdom, or orc tribe, either as a threat, or to straight out try to knock it out of the war. Rumblebotty's Tuath must be hired as a group costing 20 gold units a week.   
-  * A team of Duergar Sappers. These demand full payment for the entire campaign upfront. That is 26 gold units, disappearing from the game immediately. From the turn Ur is surrounded they start to undermine a section of the outer wall. If not stopped they collapse the tunnel after 6 turns of digging, causing a breach in the wall. Afterwards they (try to) leave, whether they succeed or not. This unit can function as an engineers corps if needed. They count as a standard Dwarven infantry unit, (including Engineer Corps capabilities) if actually dragged into a fight.+  * A team of Duergar Sappers. These demand full payment for the entire campaign upfront. That is 26 gold units, disappearing from the game immediately. From the turn Ur is surrounded they start to undermine a section of the outer wall. If not stopped they collapse the tunnel after 6 turns of digging, causing a breach in the wall. Afterwards they (try to) leave, whether they succeed or not. They count as a standard Dwarven infantry unit, (including Engineer Corps capabilities) if ordered to do something else.
   * A Disassembled statue of the god Moloch + attending priests, acolytes and dancers. It must be Reassembled before the walls of Urr and human/dwarf/orc/elf/etc. bodies (dead, or alive) must be thrown into its flaming mouth. Afterwards those bodies are no longer available for animation as zombies, because they have been cremated to a fine gray powder. For each unit worth of bodies burned get 1 extra mana for a ritual spell this turn. It counts as part of the baggage train when it comes to allocating food tokens.   * A Disassembled statue of the god Moloch + attending priests, acolytes and dancers. It must be Reassembled before the walls of Urr and human/dwarf/orc/elf/etc. bodies (dead, or alive) must be thrown into its flaming mouth. Afterwards those bodies are no longer available for animation as zombies, because they have been cremated to a fine gray powder. For each unit worth of bodies burned get 1 extra mana for a ritual spell this turn. It counts as part of the baggage train when it comes to allocating food tokens.
  
 +==== Available food ====
 +
 +  * There are 50 rations of soldier food available for a price of 1 gold token.
 +  * There are 10 rations of quality food available for a price of 3 gold tokens.
 +
 +==== Available gold ====
 + 
 +   * Gold: 400
 +   * Treasure: 20
 +
 +The Treasures are personal belongings of the members of the principal council. Most members have the equivalent of 1 treasure. Messalina, the Mistress of Delight has several highly decorated chainmail bikinis (3 treasures). And the Chief Whip is the matron of the heavily decorated F.M.B.(containing 8 treasures). It is clear that these can't be sold under any circumstance, or there would be trouble.
 ==== Moving your forces to Urr ==== ==== Moving your forces to Urr ====
  
-Turn 1: You have full use of your ritual Magic, bands of raiders and diplomats in the valley of Urr. Early on mercenary troops are still being recruited, later on they are on the march towards the valley. Supplies can be bought in the valley, but cannot be delivered to the invasion forces yet.+Turn 1: You have full use of your ritual Magic, bands of raiders and diplomats in the valley of Urr. Your armies however haven't reached the valley at this pointLocal mercenaries and supplies for your forces can be hired/bought in the valley, but cannot be delivered yet.
  
 Turn 2: Your armies show up in the Prince of Darkness counters box. Meaning scouts can now spot the invasion force, but they haven't entered the valley yet. Turn 2: Your armies show up in the Prince of Darkness counters box. Meaning scouts can now spot the invasion force, but they haven't entered the valley yet.
ur/team-pod/the_dark_empire_briefing.1515964413.txt.gz · Last modified: 2018/01/14 21:13 by daniel