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ur:team-gnome:gnome_briefing [2018/01/10 17:07] marcs [Mount Central Heating Defenses] |
ur:team-gnome:gnome_briefing [2018/01/22 21:09] (current) marceln [Available food] |
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Our front door is actually a steam elevator entrance. Only gnomes understand how to operate it. Inside Mount Central Heating, our engineers have created a wonderful network of lava and stream pipes, quite useful if some we do not want here try to march through. | Our front door is actually a steam elevator entrance. Only gnomes understand how to operate it. Inside Mount Central Heating, our engineers have created a wonderful network of lava and stream pipes, quite useful if some we do not want here try to march through. | ||
===== The Gnomish forces ===== | ===== The Gnomish forces ===== | ||
- | * The Gnomish Massive Magic Multibarrel Steam Canon | + | * The Gnomish Massive Magic Multibarrel Steam Canon (It can be fired once during the Trebuchet Phase of a strategic turn. Ask an Umpire for the results. It has never been tested at the start of the game. But what could go wrong?) |
* The Gnomish Observation balloon unit (deploying them requires casting a Strategic Turn magic ritual) | * The Gnomish Observation balloon unit (deploying them requires casting a Strategic Turn magic ritual) | ||
- | * Two Giant Hamster Cavalry units | + | * Two Giant Hamster Cavalry units (If deploying them, ask an umpire for the results) |
* The Breach Gnomes (1 infantry unit, primarily intended as last line of defense for Mount CH), this unit can double as an engineers corps if needed. | * The Breach Gnomes (1 infantry unit, primarily intended as last line of defense for Mount CH), this unit can double as an engineers corps if needed. | ||
* The Mattress Jäger (1 infantry unit; they may travel really fast via a Tactical Turn magic ritual), this unit can double as an engineers corps if needed. | * The Mattress Jäger (1 infantry unit; they may travel really fast via a Tactical Turn magic ritual), this unit can double as an engineers corps if needed. | ||
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* The Trap Unit | * The Trap Unit | ||
* The Gnomish Air Marines (Using them requires casting a Strategic Turn magic ritual) | * The Gnomish Air Marines (Using them requires casting a Strategic Turn magic ritual) | ||
+ | |||
+ | ==== Food ==== | ||
+ | The Gnomes need to spend 2 food tokens each week/ | ||
+ | |||
+ | * The First turn of the game is an extended 4 week turn. So that is 8 food tokens for turn 1. | ||
+ | * If the Confederacy gains a large amount of guests, those must fed as well. 1 food token for each 1000 guests. | ||
+ | * It is harvest time at the start of the game. | ||
+ | * Gnome Haute Cuisine is the Awesomest Ever!!! So while the rest eats stew. Your guests get to eat grape jelly, flavoured with ammonium chloride, deep fried in a honey beer batter on a stick! | ||
+ | |||
+ | ==== Available food ==== | ||
+ | |||
+ | The list of available food at the start of the game: | ||
+ | * Emergency reserves: 10 | ||
+ | * Normal stocks: 10 | ||
+ | * On the mountain: 25 | ||
+ | |||
+ | Crops will crow with a factor of 1.25 every week until turn 3 (6 weeks). You are able to harvest 15 food rations a week. Please make a plan for your first 4 weeks because that is one turn. | ||
+ | ===== Gold ===== | ||
+ | |||
+ | Available gold: | ||
+ | |||
+ | * Gold: 80 | ||
+ | * Treasure: 80 | ||
+ | |||
+ | You really don't care much about this. Live is there to enjoy. | ||
+ | |||
+ | |||
===== The Others ===== | ===== The Others ===== | ||