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ur:team-gnome:gnome_briefing [2018/01/10 17:06]
marcs [The Gnomish Confederacy]
ur:team-gnome:gnome_briefing [2018/01/22 21:09] (current)
marceln [Available food]
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 ==== Mount Central Heating Defenses ==== ==== Mount Central Heating Defenses ====
-Our front door is actually a steam elevator entrance. Only gnomes understand how to operate it. Inside Mount Central Heating, our engineers have created a wonderful network of lava and stream pipes, quite useful if some we do not want here tries to march through.+Our front door is actually a steam elevator entrance. Only gnomes understand how to operate it. Inside Mount Central Heating, our engineers have created a wonderful network of lava and stream pipes, quite useful if some we do not want here try to march through.
 ===== The Gnomish forces ===== ===== The Gnomish forces =====
-  * The Gnomish Massive Magic Multibarrel Steam Canon +  * The Gnomish Massive Magic Multibarrel Steam Canon (It can be fired once during the Trebuchet Phase of a strategic turn. Ask an Umpire for the results. It has never been tested at the start of the game. But what could go wrong?)
   * The Gnomish Observation balloon unit (deploying them requires casting a Strategic Turn magic ritual)   * The Gnomish Observation balloon unit (deploying them requires casting a Strategic Turn magic ritual)
-  * Two Giant Hamster Cavalry units+  * Two Giant Hamster Cavalry units (If deploying them, ask an umpire for the results)
   * The Breach Gnomes (1 infantry unit, primarily intended as last line of defense for Mount CH), this unit can double as an engineers corps if needed.   * The Breach Gnomes (1 infantry unit, primarily intended as last line of defense for Mount CH), this unit can double as an engineers corps if needed.
   * The Mattress Jäger (1 infantry unit; they may travel really fast via a Tactical Turn magic ritual), this unit can double as an engineers corps if needed.   * The Mattress Jäger (1 infantry unit; they may travel really fast via a Tactical Turn magic ritual), this unit can double as an engineers corps if needed.
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     * The Trap Unit     * The Trap Unit
     * The Gnomish Air Marines (Using them requires casting a Strategic Turn magic ritual)     * The Gnomish Air Marines (Using them requires casting a Strategic Turn magic ritual)
 +
 +==== Food ====
 +The Gnomes need to spend 2 food tokens each week/Strategic Turn. If you don't have the needed tokens, your army will simply get up and migrate to another Dwarven kingdom that will feed them. There are the following modifications to look out for.
 +
 +  * The First turn of the game is an extended 4 week turn. So that is 8 food tokens for turn 1. 
 +  * If the Confederacy gains a large amount of guests, those must fed as well. 1 food token for each 1000 guests.
 +  * It is harvest time at the start of the game.
 +  * Gnome Haute Cuisine is the Awesomest Ever!!! So while the rest eats stew. Your guests get to eat grape jelly, flavoured with ammonium chloride, deep fried in a honey beer batter on a stick!
 +
 +==== Available food ====
 +
 +The list of available food at the start of the game: 
 +   * Emergency reserves: 10
 +   * Normal stocks: 10
 +   * On the mountain: 25
 +
 +Crops will crow with a factor of 1.25 every week until turn 3 (6 weeks). You are able to harvest 15 food rations a week. Please make a plan for your first 4 weeks because that is one turn. 
 +===== Gold =====
 +
 +Available gold:
 +
 +   * Gold: 80
 +   * Treasure: 80
 +
 +You really don't care much about this. Live is there to enjoy.
 +
 +
 ===== The Others ===== ===== The Others =====
  
ur/team-gnome/gnome_briefing.1515603997.txt.gz · Last modified: 2018/01/10 17:06 by marcs