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ur:team-gnome:gnome_briefing [2017/12/24 08:00]
daniel [Orcs]
ur:team-gnome:gnome_briefing [2018/01/22 21:09] (current)
marceln [Available food]
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 ~~NOTOC~~ ~~NOTOC~~
 We Gnomes are the fun Dwarves. We are famous for our alcoholic beverages, fruit preserves, condiments, cuckoo clocks, music boxes, steam&sterling engines, clockwork servants, other assorted mechanical devices<sup>1)</sup> and because our girls have the biggest noses<sup>2)</sup>. While the rest of the world leans heavily on tradition we are innovators. The other local Dwarven kingdoms are stuffy, stuck up and full of themselves, especially those Longbeards. Sometimes they need to be taken down a peg. Yes, this explains a lot about the names of our governmental institutions. We maintain very friendly ties with the city of Urr, another thing in the long list of reasons why the others consider us nuts.  We Gnomes are the fun Dwarves. We are famous for our alcoholic beverages, fruit preserves, condiments, cuckoo clocks, music boxes, steam&sterling engines, clockwork servants, other assorted mechanical devices<sup>1)</sup> and because our girls have the biggest noses<sup>2)</sup>. While the rest of the world leans heavily on tradition we are innovators. The other local Dwarven kingdoms are stuffy, stuck up and full of themselves, especially those Longbeards. Sometimes they need to be taken down a peg. Yes, this explains a lot about the names of our governmental institutions. We maintain very friendly ties with the city of Urr, another thing in the long list of reasons why the others consider us nuts. 
- 
- 
  
     1) Playing a Gnome Trading Chief means coming up with peculiar trade goods.      1) Playing a Gnome Trading Chief means coming up with peculiar trade goods. 
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     2) Which truly helps ironing out the bumps in dwarf diplomacy as every **real** man loves the sight of a girl with a big nose.     2) Which truly helps ironing out the bumps in dwarf diplomacy as every **real** man loves the sight of a girl with a big nose.
  
 +==== Mount Central Heating Defenses ====
 +Our front door is actually a steam elevator entrance. Only gnomes understand how to operate it. Inside Mount Central Heating, our engineers have created a wonderful network of lava and stream pipes, quite useful if some we do not want here try to march through.
 ===== The Gnomish forces ===== ===== The Gnomish forces =====
-  * The Gnomish Massive Magic Multibarrel Steam Canon  +  * The Gnomish Massive Magic Multibarrel Steam Canon (It can be fired once during the Trebuchet Phase of a strategic turn. Ask an Umpire for the results. It has never been tested at the start of the game. But what could go wrong?) 
-  * Two Giant Hamster Cavalry units +  * The Gnomish Observation balloon unit (deploying them requires casting a Strategic Turn magic ritual) 
-  * The Breach Gnomes (regular infantry, primarily intended as last line of defense for Mount CH) +  * Two Giant Hamster Cavalry units (If deploying them, ask an umpire for the results) 
-  * The Mattress Jaeger (regular infantrythey have super fast travel via the magic rules+  * The Breach Gnomes (infantry unit, primarily intended as last line of defense for Mount CH), this unit can double as an engineers corps if needed. 
-  * The Gnomish Steam Archers (archery unit)+  * The Mattress Jäger (infantry unit; they may travel really fast via a Tactical Turn magic ritual), this unit can double as an engineers corps if needed. 
 +  * The Gnomish Steam Archers (archery unit), this unit can double as an engineers corps if needed.
   * Three raider forces:   * Three raider forces:
     * The Wrath of the Goddess (Her personal Guard)     * The Wrath of the Goddess (Her personal Guard)
     * The Trap Unit     * The Trap Unit
     * The Gnomish Air Marines (Using them requires casting a Strategic Turn magic ritual)     * The Gnomish Air Marines (Using them requires casting a Strategic Turn magic ritual)
 +
 +==== Food ====
 +The Gnomes need to spend 2 food tokens each week/Strategic Turn. If you don't have the needed tokens, your army will simply get up and migrate to another Dwarven kingdom that will feed them. There are the following modifications to look out for.
 +
 +  * The First turn of the game is an extended 4 week turn. So that is 8 food tokens for turn 1. 
 +  * If the Confederacy gains a large amount of guests, those must fed as well. 1 food token for each 1000 guests.
 +  * It is harvest time at the start of the game.
 +  * Gnome Haute Cuisine is the Awesomest Ever!!! So while the rest eats stew. Your guests get to eat grape jelly, flavoured with ammonium chloride, deep fried in a honey beer batter on a stick!
 +
 +==== Available food ====
 +
 +The list of available food at the start of the game: 
 +   * Emergency reserves: 10
 +   * Normal stocks: 10
 +   * On the mountain: 25
 +
 +Crops will crow with a factor of 1.25 every week until turn 3 (6 weeks). You are able to harvest 15 food rations a week. Please make a plan for your first 4 weeks because that is one turn. 
 +===== Gold =====
 +
 +Available gold:
 +
 +   * Gold: 80
 +   * Treasure: 80
 +
 +You really don't care much about this. Live is there to enjoy.
 +
  
 ===== The Others ===== ===== The Others =====
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 ==== The Dark Empire ==== ==== The Dark Empire ====
-Your basic generic evil dictatorship that exists on one side of the mountain range we call home. Now the emperor has send one of his sons, the Prince of Darkness together with an army of minions to extend the borders of that dinky little empire to our front door. Right in front of our front door lies the **The Free City of Urr**. Our allies, our friends. Those folks will regret trying to harm our friends....+Your basic generic evil dictatorship that exists on one side of the mountain range we call home. Now the emperor has sent one of his sons, the Prince of Darkness together with an army of minions to extend the borders of that dinky little empire to our front door. Right in front of our front door lies the **The Free City of Urr**. Our allies, our friends. Those folks will regret trying to harm our friends....
  
 Worth mentioning, there is a memo by **the Mistress of Steam** that urges any gnome without magical powers to not engage either the emperor, or his son in verbal sparring. Worth mentioning, there is a memo by **the Mistress of Steam** that urges any gnome without magical powers to not engage either the emperor, or his son in verbal sparring.
  
 ==== Orcs ==== ==== Orcs ====
-A brutal humanoid species. They call themselves the //Free folk//. They raid, pillage and enslave people as a way of life, making that name highly ironical. They think they are great heroes, but what they are is the ponciest ponces who ever ponced. We unleash our forces on them every time their antics escalate beyond stealing of some of our fruit. Urr is running a project to civilize at least some of the Orcs. This seems to have at least some success. Not sure why Ur is running a similar project on the **Redbeards**.+A brutal humanoid species. They call themselves the //Free folk//. They raid, pillage and enslave people as a way of life, making that name highly ironical. Meanwhile they think they are great heroes...  
 + 
 +We unleash our forces on them every time their antics escalate beyond stealing of some of our fruit.  
 + 
 +Urr is running a project to civilize at least some of the Orcs. This seems to have at least some success. Not sure why Urr is running a similar project on the **Redbeards**.
  
 ==== The Kingdom of the Longbeards ==== ==== The Kingdom of the Longbeards ====
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 What you see is what you get with these folks. They are the purest, simplest most honest of us 3 dwarf nations.  What you see is what you get with these folks. They are the purest, simplest most honest of us 3 dwarf nations. 
  
-===== The Elves ===== +==== The Elves ==== 
-Be polite, be careful and be a confirmed cynic when it comes to evaluating anything they say. Do not make any concession to them that cannot be overruled later by one of our wizards. In fact if at all possible let the Goddess Empress, or the Mistress of Steam do all communication with them.+Be polite, be careful and be a confirmed cynic when it comes to evaluating anything they say. Do not make any concession to them that cannot be overruled later by one of our wizards. In factif at all possiblelet the Goddess Empress, or the Mistress of Steam do all communication with them.
ur/team-gnome/gnome_briefing.1514102448.txt.gz · Last modified: 2017/12/24 08:00 by daniel