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ur:strategic_ritual_magic [2017/07/30 23:26]
daniel
ur:strategic_ritual_magic [2017/07/31 12:25] (current)
daniel
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 Your basic magic cureall. Heals 1 step on a chosen unit(s) for each red card collected. Your basic magic cureall. Heals 1 step on a chosen unit(s) for each red card collected.
  
-//**The Fabulous Fabi and his Posse**//**(red manna)** +** The Fabulous Fabi and his Posse (red manna) ** Activate 'The Fabulous Fabi and his Posse'. Resolve this as a raid. Ignore all the usual raid modifiers and replace them with a flat +1 bonusRoll die for each red manna and keep the best resultCountermeasures can drive the posse away, but can't damage them. Fabi and his Posse have way to many responsibilities to be doing this. Each time this spell is activated raise the terror track by 1. 
-Activate 'The Fabulous Fabi and his Posse'. Resolve the unit as both a raid (automatic best result on the raid table don't bother rolling) and 3 attacks 3 x (1D6 4) with the usual effect (hit on 6 or bigger, 2 hits on 10). +
-This costs 1 red card.<del>**Limited supply spell.**</del> Fabi and his Posse have way to many responsibilities to be doing this. Each time this spell is activated raise the terror track by 1. __These raiders are explicitly invulnerable. They don't have steps in this state__+
  
 //**Morath's Mobile Manor**//**(red manna)** //**Morath's Mobile Manor**//**(red manna)**
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 1 structure can be moved for each red card drawn. 1 structure can be moved for each red card drawn.
  
-//**The Company of the Displacer Beast!**//**(red manna)** +** The Company of the Displacer Beast! (red manna) ** Activates the magic fetishes made of real bits of Displacer Beast that are part of the uniforms of all raiding parties on the payroll of Ur and the GnomesThey all get to roll 2d6 and keep the best result on the raiding table.
-Activate the feared 'Company of the Displacer Beast' raiding unit. This spell activates their magic fetishes made of real bits of Displacer Beast. Roll a die on the raid table for each red card drawnThe 2 highest results both happen. __These raiders are explicitly invulnerable. They don't have steps in this state__+
  
 //**Yimsha's Carpet**//**(red manna)** //**Yimsha's Carpet**//**(red manna)**
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 **Dark Prince**spells **Dark Prince**spells
  
-//**Chitinous Armor, Leathery Wings**//**(black manna)** +  * **Chitinous Armor, Leathery Wings (black manna)** The Dark Prince and his entourage go out for a lark. This spell summons their dragon like mounts and armor made of living beetles. Resolve this as a raid.  Ignore all the usual raid modifiers and replace them with a flat +1 bonusRoll 1 die for each black manna and keep the best resultHowever if a joker is drawn the entourage runs into prince-regent Fabian and his posse. In this case the raid fails (automatic result of on the raid table), The Dark Prince gets to decide who he betrayed in his cowardly escape.
-Choose 1 raiding party. This is the Dark Prince and his entourage out for a lark. This spell summons their dragon like mounts and armor made of living beetles. This costs 1 black card. Resolve the raid as an automatic best result on the raid table (don't bother rolling)For each extra black card drawn there is an extra standard attack (1D6 + 4) (hit on 6 or bigger, 2 hits on 10) +
-If a joker is drawn the entourage runs into prince-regent Fabian and his posse. In this case any extra attacks go through as planned, but the raid fails, The raiding party loses step and the staff of the Dark Prince loses 1 member.+
  
 //**Insect Host**//**(red manna)** //**Insect Host**//**(red manna)**
ur/strategic_ritual_magic.1501457166.txt.gz · Last modified: 2017/07/30 23:26 by daniel