User Tools

Site Tools


ur:strategic_ritual_magic

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
ur:strategic_ritual_magic [2017/07/30 20:07]
daniel
ur:strategic_ritual_magic [2017/07/31 12:25] (current)
daniel
Line 16: Line 16:
 Special: This originated as a a Dwarven spell. Dwarven cuisine is wonderful, but a lot of it is very different from what everybody else eats. Side effects from Jokers usually manifest as a high portion of the meal consisting of traditional Dwarven delicacies. Special: This originated as a a Dwarven spell. Dwarven cuisine is wonderful, but a lot of it is very different from what everybody else eats. Side effects from Jokers usually manifest as a high portion of the meal consisting of traditional Dwarven delicacies.
  
-//**The Gnomish Sidewheeler**//**(black manna)** +  * ** The Gnomish Sidewheeler (black manna)** The procedure to activate the Gnomish Sidewheeler airship called 'The Good Ship Lollypop', it is apparently powered by several giant hamsters, running inside 2 massive hamster wheels mounted to the side of the 'ship. On board are the G.A.M'sThe Gnomish Air Marines with their fearless leader captain Kiwk. This spell launches an air ship which can be launched from Mount Central Heating. After reaching the intended target, it crashes into it (or in Gnome parlance:“a controlled landing”), resolve the unit as a raid. Ignore all the usual modifiers and replace them with a flat +1 bonus. Roll 1 die for each manna and keep the 1 with the highest result. The marines&Hamsters then disappear, beaming away Star Trek style. The ship&crew reappear in the skies apparently unharmed if the spell is cast again
-The procedure to activate the Gnomish Sidewheeler airship called 'The Good Ship Lollypop', it'apparently powered by several giant hamsters, running inside 2 massive hamster wheels mounted to the side of the 'ship. On board are the G.A.M'sThe Gnomish Air Marines and their fearless leader captain Kiwk. This spell launches an air ship which can be launched from Mount Central Heating. After reaching the intended target, it crashes into it (or in Gnome parlance:“a controlled landing”), resolve the unit as both a raid (automatic best result on the raid table don't bother rolling) and 3 attacks 3 x (1D6 4) with the usual effect (hit on 6 or bigger, 2 hits on 10). The marines&Hamsters then disappear, beaming away Star Trek style. Regrouping and relaunching is via the magic rules. __These raiders are explicitly invulnerable.__ +
-It takes 3 black cards, or a joker to activate the air marines +
  
 //**The Hot Air Balloon**//**(black manna)** //**The Hot Air Balloon**//**(black manna)**
Line 69: Line 67:
 Your basic magic cureall. Heals 1 step on a chosen unit(s) for each red card collected. Your basic magic cureall. Heals 1 step on a chosen unit(s) for each red card collected.
  
-//**The Fabulous Fabi and his Posse**//**(red manna)** +** The Fabulous Fabi and his Posse (red manna) ** Activate 'The Fabulous Fabi and his Posse'. Resolve this as a raid. Ignore all the usual raid modifiers and replace them with a flat +1 bonusRoll die for each red manna and keep the best resultCountermeasures can drive the posse away, but can't damage them. Fabi and his Posse have way to many responsibilities to be doing this. Each time this spell is activated raise the terror track by 1. 
-Activate 'The Fabulous Fabi and his Posse'. Resolve the unit as both a raid (automatic best result on the raid table don't bother rolling) and 3 attacks 3 x (1D6 4) with the usual effect (hit on 6 or bigger, 2 hits on 10). +
-This costs 1 red card.<del>**Limited supply spell.**</del> Fabi and his Posse have way to many responsibilities to be doing this. Each time this spell is activated raise the terror track by 1. __These raiders are explicitly invulnerable. They don't have steps in this state__+
  
 //**Morath's Mobile Manor**//**(red manna)** //**Morath's Mobile Manor**//**(red manna)**
Line 77: Line 73:
 1 structure can be moved for each red card drawn. 1 structure can be moved for each red card drawn.
  
-//**The Company of the Displacer Beast!**//**(red manna)** +** The Company of the Displacer Beast! (red manna) ** Activates the magic fetishes made of real bits of Displacer Beast that are part of the uniforms of all raiding parties on the payroll of Ur and the GnomesThey all get to roll 2d6 and keep the best result on the raiding table.
-Activate the feared 'Company of the Displacer Beast' raiding unit. This spell activates their magic fetishes made of real bits of Displacer Beast. Roll a die on the raid table for each red card drawnThe 2 highest results both happen. __These raiders are explicitly invulnerable. They don't have steps in this state__+
  
 //**Yimsha's Carpet**//**(red manna)** //**Yimsha's Carpet**//**(red manna)**
Line 111: Line 106:
 **Dark Prince**spells **Dark Prince**spells
  
-//**Chitinous Armor, Leathery Wings**//**(black manna)** +  * **Chitinous Armor, Leathery Wings (black manna)** The Dark Prince and his entourage go out for a lark. This spell summons their dragon like mounts and armor made of living beetles. Resolve this as a raid.  Ignore all the usual raid modifiers and replace them with a flat +1 bonusRoll 1 die for each black manna and keep the best resultHowever if a joker is drawn the entourage runs into prince-regent Fabian and his posse. In this case the raid fails (automatic result of on the raid table), The Dark Prince gets to decide who he betrayed in his cowardly escape.
-Choose 1 raiding party. This is the Dark Prince and his entourage out for a lark. This spell summons their dragon like mounts and armor made of living beetles. This costs 1 black card. Resolve the raid as an automatic best result on the raid table (don't bother rolling)For each extra black card drawn there is an extra standard attack (1D6 + 4) (hit on 6 or bigger, 2 hits on 10) +
-If a joker is drawn the entourage runs into prince-regent Fabian and his posse. In this case any extra attacks go through as planned, but the raid fails, The raiding party loses step and the staff of the Dark Prince loses 1 member.+
  
 //**Insect Host**//**(red manna)** //**Insect Host**//**(red manna)**
ur/strategic_ritual_magic.1501445236.txt.gz · Last modified: 2017/07/30 20:07 by daniel