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ur:raids [2017/07/26 18:53] marceln [Results] |
ur:raids [2017/07/26 20:04] (current) marceln [Results] |
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| Import food | RP Destroyed | RP one hit | No effect | 1d3 | 3d3 | 3d6 | | | Import food | RP Destroyed | RP one hit | No effect | 1d3 | 3d3 | 3d6 | | ||
| Balloons | RP Destroyed | RP one hit | No effect | Half destroyed | Destroyed | Destroyed + Secret | | | Balloons | RP Destroyed | RP one hit | No effect | Half destroyed | Destroyed | Destroyed + Secret | | ||
- | | Killing units | RP Destroyed | RP one hit | No effect | -1 | -2 | Destroyed | | + | | Killing units | RP Destroyed | RP one hit | No effect | 1 hit | 2 hits | Destroyed | |
- | + | | Equipment | |
- | + | | Killing a leader | |
- | ==== Standard story ==== | + | |
- | + | ||
- | A party of adventures shoots fire arrows at the trebuchets during the night trying to set the ropes in the trebuchets aflame. | + | |
- | + | ||
- | ==== Unique story attacking Trebuchets ==== | + | |
- | + | ||
- | A dwarven raid party travels to the location where the Dark Prince creates the stones needed for the Trebuchets and creates a rockslide. As result of this rockslide some Trebuchets are out of stones for some time and cannot fire for two days. | + | |
- | + | ||
- | ==== Unique story attacking troops ==== | + | |
- | + | ||
- | In the night a raid party travels to a enemy camp poisoning the food reserves. | + | |
- | + | ||
- | + | ||
- | ==== Targets ==== | + | |
- | ==== Anti raid party ==== | + | |
- | There is no better defence against a raid party than a raid party. | + | |
- | The problem is that a raid party protects only one object. | + | |
- | + | ||
- | An anti raid party modifies the d6 roll for the raid party. | + | |
- | + | ||
- | ^ d6 ^ Result ^ | + | |
- | | 1 | One hit on defending raid party & Failure | | + | |
- | | 2 | Failure no effect on raid | | + | |
- | | 3 | -1 on d6 role | | + | |
- | | 4-5 | One hit on defending raid party & raid fails | | + | |
- | | 6 | Enemy raid party destroyed | | + | |
- | + | ||
- | ==== Trebuchets ==== | + | |
- | Hindering the operations of trebuchets including the access to stones. | + | |
- | This action will create the raid modifier. | + | |
- | + | ||
- | Role a d6: | + | |
- | + | ||
- | ^ d6 ^ Result ^ | + | |
- | | 1 | Hit on the raid party | | + | |
- | | 2-5 | (d6 + Story modifier - Troops)/2 (if positive otherwise 0) | | + | |
- | | 6 | (d6 + Story modifier - 1)/2 | | + | |
- | + | ||
- | ==== Statue of the god Moloch ==== | + | |
- | + | ||
- | Attacking the statue of the god Moloch. | + | |
- | Role a d6 for the troops protecting de god. | + | |
- | + | ||
- | ^ d6 ^ Result ^ | + | |
- | | 1 | Raid party destroyed | + | |
- | | 2 | Hit on the raid party | | + | |
- | | 3 | Failure | | + | |
- | | 4 | God ignores the first offer/card | | + | |
- | | 5 | God ignores the first two offers/ | + | |
- | | 6 | God ignores the first four offers/ | + | |
- | + | ||
- | ==== 50 Duergar Sappers ==== | + | |
- | + | ||
- | Role a d6. | + | |
- | + | ||
- | | 1 | Hit on the raid party | | + | |
- | | 2 | Failure | | + | |
- | | 3-4 | A week work lost | | + | |
- | | 5 | 2 weeks work lost one hit on Duergar sappers | + | |
- | | 6 | Work and Duergar sappers destroyed | | + | |
- | + | ||
- | + | ||
- | + | ||
- | ==== Trebuchets ==== | + | |
- | ==== Gold/ | + | |
- | === Prince of Darkness gold === | + | |
- | + | ||
- | The prince of Darkness has a lot of gold with him in wagon trains to pay the soldiers. | + | |
- | Probably this is the easiest gold to reach. However there is still an army in the neighbourhood. | + | |
- | + | ||
- | ^ d6 ^ Hired by Dark Prince | + | |
- | | 1 | -1 Hit point | -1 Hit point | | + | |
- | | 2 | Failure | + | |
- | | 3-4 | 1d6 gold | Failure | | + | |
- | | 5 | 2d6 gold | 2d6 gold | | + | |
- | | 6 | 4d6 gold | 4d6 gold | | + | |
- | + | ||
- | + | ||
- | === City gold === | + | |
- | + | ||
- | Entering the city is hard, but getting at the gold is a little bit easier. | + | |
- | Result: | + | |
- | + | ||
- | ^ d6 ^ From city ^ External ^ | + | |
- | | 1 | -1 Hit poit | Raid party destroyed | | + | |
- | | 2 | Failure | + | |
- | | 3-4 | 1d6 gold | Failure | | + | |
- | | 5 | 2d6 gold | 1d6 gold | | + | |
- | | 6 | 4d6 gold | 2d6 gold | | + | |
- | + | ||
- | === Long beard gold === | + | |
- | + | ||
- | Entering the dwarven city is insane as they guard their gold really well but it can be really rewarding. | + | |
- | + | ||
- | ^ d6 ^ Long beards | + | |
- | | 1 | -1 Hit point | Raid party destroyed | Raid party destroyed | | + | |
- | | 2 | Failure | + | |
- | | 3 | 1d6 gold | Failure | + | |
- | | 4 | 3d6 gold | 1d6 gold | Failure | | + | |
- | | 5 | 5d6 gold | 3d6 gold | 2d6 gold | | + | |
- | | 6 | 10d6 gold | 8d6 gold | 6d6 gold | | + | |
- | + | ||
- | === Red beard gold === | + | |
- | + | ||
- | Entering the dwarven city for humans is difficult and the red dwarves are not really rich. | + | |
- | + | ||
- | ^ d6 ^ Dwares & Gnomes ^ External ^ | + | |
- | | 1 | -1 Hit point | Raid party destroyed | | + | |
- | | 2 | Failure | + | |
- | | 3-4 | 1d6 gold | -1 hit point | | + | |
- | | 5 | 2d6 gold | 1d6 gold | | + | |
- | | 6 | 4d6 gold | 2d6 gold | | + | |
- | + | ||
- | === Gnome magical equipment === | + | |
- | The gnomes are genius and they have realy wonderful equipment. | + | |
- | + | ||
- | ^ d6 ^ Dwares & Gnomes | + | |
- | | 1 | -1 Hit point | + | |
- | | 2 | Failure | + | |
- | | 3-4 | item/1d3 gold | failure | | + | |
- | | 5 | Magic item??? | + | |
- | | 6 | +1 for one unit | Magic item??? | | + | |
- | + | ||
- | Note 1: item/1d3 gold: A item worth 1d3 gold | + | |
- | + | ||
- | Note 2: Unidentified magic item. | + | |
- | + | ||
- | === Freefolk items === | + | |
- | + | ||
- | There is really no reason to raid the Free Folk besides getting them angry! | + | |
- | + | ||
- | ^ d6 ^ Free Folk ^ Other ^ | + | |
- | | 1 | Raid party destroyed | + | |
- | | 2 | + | |
- | | 3-4 | Moral boost +1 | -1 hit point | | + | |
- | | 5 | Moral boost +1/demoralised | + | |
- | | 6 | Moral boost +2/ | + | |
- | + | ||
- | Note 1: The bonus is in the next turn for one of the three Free Folk tribes (city, external 1, external 2) | + | |
- | + | ||
- | Note 2: This is really the fight between Free Folk of the city and the two external tribes. | + | |
- | + | ||
- | Note 3: The raided Free Folk tribe is demoralised. | + | |
- | ==== Food ==== | + | |
- | + | ||
- | Having enough food is really the problem of the besieged city. Destroying the city's food stores is a important target. | + | |
- | Getting food from outside really helps the city but this is hard because you really need a lot of food to feed 1000 people for one week. | + | |
- | + | ||
- | === Destroy food stores in the city === | + | |
- | + | ||
- | Entering the city is hard but getting at the food is easy. Result: | + | |
- | + | ||
- | ^ d6 ^ From city ^ External ^ | + | |
- | | 1 | -1 hit point | Raid party destroyed | + | |
- | | 2 | Failure | + | |
- | | 3-4 | 1d2 | Failure | + | |
- | | 5 | 1d3 food points destroyed | 1d2 food points destroyed | | + | |
- | | 6 | 1d6 food points destroyed | 1d3 food points destroyed | | + | |
- | + | ||
- | === Import food === | + | |
- | + | ||
- | Importing foods in the city really depends on the number of the troops that enclose the city! | + | |
- | + | ||
- | The " | + | |
- | + | ||
- | ^ d6- # troops | + | |
- | | 1 | Raid party destroyed | + | |
- | | 2 | -1 hit point | | + | |
- | | 3 | Failure | + | |
- | | 4 | 1 food point | | + | |
- | | 5 | 1d2 food points | | + | |
- | | 6 | 1d3 food points | | + | |
- | + | ||
- | ==== Balloons ==== | + | |
- | + | ||
- | Destroying the gnomish reconnaissance balloons | + | |
- | + | ||
- | ^ d6- # troops | + | |
- | | 1 | -1 hit point | | + | |
- | | 2 | Failure | + | |
- | | 3 | Failure | + | |
- | | 4 | Half destroyed | + | |
- | | 5 | Destroyed | + | |
- | | 6 | Destroyed | + | |
- | + | ||
- | Half destroyed: On a next attempt +2 and second half destroyed = destroyed. | + | |
- | + | ||
- | + | ||
- | ==== Hit points ==== | + | |
- | + | ||
- | Killing | + | |
- | + | ||
- | However, entering the walls of the city or a dwarven city is hard. | + | |
- | On the other hand, the troops of the dark prince are in open area. | + | |
- | + | ||
- | ^ d6 ^ Entering enemies location ^ Open area ^ | + | |
- | | 1 | + | |
- | | 2-3 | -1 hit point raid party | failure | + | |
- | | 4-5 | + | |
- | | 6 | -1 hit point | -2 hit points | | + | |
- | + | ||
- | Note: The real good story here is of course to try and poison | + | |
- | ==== Army Equipment ==== | + | |
- | + | ||
- | Stealing army equipment makes your army stronger and the enemy weaker. | + | |
- | Unfortunately, | + | |
- | + | ||
- | ^ d6 ^ Free Folk enemy in the open ^ Free Folk enemy defended ^ enemy in the open ^ enemy defended ^ | + | |
- | | 1 | Raid party destroyed | + | |
- | | 2 | -1 hit point | Raid party destroyed | + | |
- | | 3 | failure | + | |
- | | 4-5 | +1 Equipment bonus | failure | + | |
- | | 6 | +1/-1 Equipment bonus | +1 Equipment bonus | -1 Equipment bonus | failure | | + | |
- | + | ||
- | Note: -1 Equipment bonus is for the unit which is attacked. | + | |
==== Trebuchets ==== | ==== Trebuchets ==== |