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ur:personal_magic [2017/02/15 09:34] marcs created |
ur:personal_magic [2017/04/07 09:02] (current) daniel |
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===== Personal Magic ===== | ===== Personal Magic ===== | ||
+ | Some of the characters in the game are wizards. They have certain powers. | ||
+ | This magic can be used at will during the roleplay part of any game turn. Success is automatic. | ||
+ | |||
+ | **PERSONAL MAGIC** | ||
+ | List of personal magic powers. | ||
+ | |||
+ | //**Yanking someone' | ||
+ | What it says on the tin. Target is blinded until anybody in the game casts // | ||
+ | |||
+ | //**Walk of Shadows**// | ||
+ | You can discretely travel to an area of the game that is usually of limits to you. Interaction of any kind by you suspends the effect. So you can't sneak up on a team of players to spy on them. This spell is mostly used to facilitate secret negotiations by sneaking into a place and then revealing yourself to the folks you want to talk to. Victims of the //**Charm of Forlorn Encystment**// | ||
+ | |||
+ | // | ||
+ | The wizard can travel over and across any body of water at an amazing speed. | ||
+ | |||
+ | // | ||
+ | The sorcerer picks up a large scorpion, or a venomous snake seemingly out of thin air and wields it as a weapon. It is mostly a parlor trick, but it is a good way to keep members of the city watch, or local militia at bay. Still, getting stung by a scorpion the size of a house cat is mighty painful. | ||
+ | |||
+ | //**The Charm of Necroptic Inveiglement**// | ||
+ | You can now have a conversation with a dead person if his/her corpse is available. The dead person will be more or less coöperative, | ||
+ | The usefulness of this spell depends mostly on target chosen and the questions asked and possibly on the goodwill of the umpire playing the corpse in question. | ||
+ | |||
+ | //**Elven Telepathy**// | ||
+ | Elven Wizards can mentally contact Large groups of Elfs over great distances to form a hivemind. It's practical purpose is to facilitate **Ritual Magic** and to mobilize Elven military units. | ||
+ | |||
+ | //**The Protection of the Goddess Empress**// | ||
+ | Immunity to the effect of //**Smokes of Paradise**//, | ||
+ | //**Yanking someone' | ||
+ | //**Charm of Forlorn Encystment**// | ||
+ | |||
+ | // | ||
+ | The wizard and anyone he touches disappear in a puff of smoke leaving only the wizard' | ||
+ | |||
+ | //**Shield of the Superior Beings**// | ||
+ | A whirling miasma of magical energies surrounds the wizard shielding him from all physical attacks and pushing away anyone he runs into allowing him to escape a violent confrontation. | ||
+ | |||
+ | // | ||
+ | This Gnome girl has a **big** nose, making her look very alluring in the eyes of dwarf men. | ||
+ | During the game you wear a sticker reminding everybody of your big nose. | ||
+ | |||
+ | //**Charm of Forlorn Encystment**// | ||
+ | The target is permanently locked up in a featureless cell somewhere deep in a local mountain, until somehow freed. It is common knowledge that there is no possible escape from being encysted! | ||
+ | Having this spell gives you the following special power: **I tire of your Antics and will Invoke the Charm of Forlorn Encystment.** | ||
+ | Any playercharacter who does not want to spend the rest of his life in a small featureless cell underground, | ||
+ | |||
+ | |||
+ | **The Wizards and their personal magics** | ||
+ | |||
+ | The Longbeard Chief Smithain, | ||
+ | The Longbeard Chief Mining Engineer | ||
+ | //**Walk of Shadows**//, | ||
+ | // | ||
+ | |||
+ | The First Speaker of the Illuminati and The One Blessed by Moonlight | ||
+ | // | ||
+ | //**Walk of Shadows**// | ||
+ | |||
+ | The Bretwalda of Recruiting | ||
+ | //**Walk of Shadows**//, | ||
+ | // | ||
+ | |||
+ | The Grand Necromancer | ||
+ | //**The Charm of Necroptic Inveiglement**//, | ||
+ | // | ||
+ | |||
+ | The Mistress of Steam and The Gnome God Empress. | ||
+ | // | ||
+ | //**The Protection of the Goddess Empress**// | ||
+ | |||
+ | |||
+ | The Prince of Darkness | ||
+ | //**Yanking someone' | ||
+ | //**Walk of Shadows**// | ||
+ | |||
+ | |||
+ | All Elf observers | ||
+ | //**Charm of Forlorn Encystment**//, | ||
+ | //**Shield of the Superior Beings**//, | ||
+ | // | ||
+ | //**Elven Telepathy**// | ||
+ | |||
+ | |||
+ |