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ur:necromancer [2018/01/07 08:32] daniel [Tactical Turn Ritual Magic] |
ur:necromancer [2018/01/08 10:39] (current) daniel [Strategic Turn Ritual Magic] |
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==== Strategic Turn Ritual Magic ==== | ==== Strategic Turn Ritual Magic ==== | ||
* ** The Colossus Ylourgne (black mana) ** Dissect & Boil down the contents of a graveyard or a completely destroyed unit and add 1 black mana to turn it into a giant zombie/ siege engine piloted by the mind of The Grand Necromancer. After this spell the Grand Necromancer is always in the same spot on the map as the Colossus token. | * ** The Colossus Ylourgne (black mana) ** Dissect & Boil down the contents of a graveyard or a completely destroyed unit and add 1 black mana to turn it into a giant zombie/ siege engine piloted by the mind of The Grand Necromancer. After this spell the Grand Necromancer is always in the same spot on the map as the Colossus token. | ||
- | * ** Legion of the Dead (black mana) ** This spell animates the // | + | * ** Legion of the Dead (black mana) ** This spell animates the // |
* **Fractured Unity (red mana)** This sows discord and emotional turmoil throughout a kingdom. This prevents anyone from seeing other groups in the same kingdom as allies. It can only be cast once on a specific kingdom. Casting this on Ur raises the terror track level by 1. Casting it on the Free Folk means that they abort everything they are doing now and the next turn is a tactical turn covering an Orcish civil war. Dwarves and Elves are completely immune to this spell. Each casting requires 1 red mana and the caster having betrayed his own team in a big way the others are not yet aware of. Each betrayal fuels only 1 casting. | * **Fractured Unity (red mana)** This sows discord and emotional turmoil throughout a kingdom. This prevents anyone from seeing other groups in the same kingdom as allies. It can only be cast once on a specific kingdom. Casting this on Ur raises the terror track level by 1. Casting it on the Free Folk means that they abort everything they are doing now and the next turn is a tactical turn covering an Orcish civil war. Dwarves and Elves are completely immune to this spell. Each casting requires 1 red mana and the caster having betrayed his own team in a big way the others are not yet aware of. Each betrayal fuels only 1 casting. | ||
* **Voice of the Great Wyrm (red mana)** | * **Voice of the Great Wyrm (red mana)** |