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ur:manifest [2017/03/22 21:11]
marcs [The Dark Prince]
ur:manifest [2017/10/18 10:12] (current)
daniel [Gnomes]
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   * 3 Human regular Infantry, 4,4,0\\ 2 Human Archer units, 4,1,4\\ Regular infantry and archer units, commanded by the Captain Regent of the Vales. These troops usually patrol the valleys and are allocated to 3 or more garrisons along the 3 caravan roads towards the city.   * 3 Human regular Infantry, 4,4,0\\ 2 Human Archer units, 4,1,4\\ Regular infantry and archer units, commanded by the Captain Regent of the Vales. These troops usually patrol the valleys and are allocated to 3 or more garrisons along the 3 caravan roads towards the city.
   * 2 Engineer units, 4,3,3\\ Regular "genie" troops of the City   * 2 Engineer units, 4,3,3\\ Regular "genie" troops of the City
-  * 2 parties of professional human adventurers use Urr as a home baseThese are the Fellowship of the Displacer Beast and The Fabulous Fabi and his Posse (led by Captain Regent Fabian (is he City or Vales?).+  * 1 Former party of professional human adventurers. The Fabulous Fabi and his Posse (led by Captain Regent Fabian (is he City or Vales?).
   * 2 parties of Orc raiders, one under control of the Master of Public Works and one under control of the City Representative.   * 2 parties of Orc raiders, one under control of the Master of Public Works and one under control of the City Representative.
   * 2 Redbeard Mason units, 50 Dwarfs each, 3,2,0\\ These troops can repair sections (how fast?) of the outer and inner wall.   * 2 Redbeard Mason units, 50 Dwarfs each, 3,2,0\\ These troops can repair sections (how fast?) of the outer and inner wall.
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 2000 Gnomes live under Mount Central Heating. They have some normal and some extraordinary units: 2000 Gnomes live under Mount Central Heating. They have some normal and some extraordinary units:
   * 2 Gnomish regular infantry, 4,4,0. (The Breach Gnomes & The Mattress Jäger. The Jäger have superfast travel via the magic rules)   * 2 Gnomish regular infantry, 4,4,0. (The Breach Gnomes & The Mattress Jäger. The Jäger have superfast travel via the magic rules)
-  * 1 Gnomish archer unit, 4,1,4 (Name??+  * 1 Gnomish archer unit, 4,1,4 (The Gnomish Steam Archers
-  * Gnomish Giant Hamster cavalry unit.\\  The unit consists of 15 Giant Hamsters (mounted by one gnome and two (armed) gnomes using a special Giant Hamster Harness). These do not use the normal combat rules but a die is rolled on the Giant Hamster table for each attack. This is resolved after normal combat, either as a pursuit of retreating enemies, or as a screen for retreating allies. If attacked, Hamster cavalry will retreat instead of defending itself. If cornered, roll on the Hamster attack table with a +3 bonus and assume a breakthrough by the cavalry. Use the following table to resolve the attack:+  * Gnomish Giant Hamster cavalry units.\\  The units consists of 15 Giant Hamsters (mounted by one gnome and two (armed) gnomes using a special Giant Hamster Harness). These do not use the normal combat rules but a die is rolled on the Giant Hamster table for each attack. This is resolved after normal combat, either as a pursuit of retreating enemies, or as a screen for retreating allies. If attacked, Hamster cavalry will retreat instead of defending itself. If cornered, roll on the Hamster attack table with a +3 bonus and assume a breakthrough by the cavalry. Use the following table to resolve the attack:
      - The Hamsters grab some of their crew and stuff them into their cheek pouches. They need to be freed, before action can resume. Unit immobilized this round.      - The Hamsters grab some of their crew and stuff them into their cheek pouches. They need to be freed, before action can resume. Unit immobilized this round.
      - Hamsters distracted by something edible. The Hamster unit wanders 1 square away from the battle to have a snack. Unit does nothing else this round.      - Hamsters distracted by something edible. The Hamster unit wanders 1 square away from the battle to have a snack. Unit does nothing else this round.
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 Firing causes minor quakes throughout the valleys. Every shot is therefore announced by the umpires, because of the earthquake, the humongous bang and the massive flame shooting from the top of Mount Central Heating.  Firing causes minor quakes throughout the valleys. Every shot is therefore announced by the umpires, because of the earthquake, the humongous bang and the massive flame shooting from the top of Mount Central Heating. 
  
-  * 1 Gnomish Air Marines unit.\\ This unit actually uses an air ship which can be launched from Mount Central Heating. After reaching the intended target, it crashes into it (or in Gnome parlance: //a controlled landing//), resolve the unit as 3 x (1D6 + 4) with the usual effect (hit on 6 or higher, 2 hits on 10, etc.). The marines then disappear (beaming away Star Trek style). Regrouping and relaunching is via the magic rules. +  *  
-  * Two raider units:+  * Three raider units:
     * The Wrath of the Goddess (Her personal Guard)     * The Wrath of the Goddess (Her personal Guard)
     * The Trap Unit     * The Trap Unit
 +    * 1 Gnomish Air Marines unit (Needs Ritual Magic Spell to activate)
  
 ===== Free Folk ===== ===== Free Folk =====
ur/manifest.1490217086.txt.gz · Last modified: 2017/03/22 21:11 by marcs