The Ritual Magics of the forces of the Prince of Darkness The wizards in the employ of the Dark Prince are unusual in that they all have their own unique spell selection.

The Colossus Ylourgne(black manna) Dissect&Boil down the contents of graveyards and battlefield into a giant zombie/ siege engine piloted by the mind of The Grand Necromancer. After this spell the Grand Necromancer can no longer cast spells and he is always in the same spot on the map as the Colossus token. Cost: 2 black cards (and a graveyard full of human corpses, or a completely destroyed infantery, or archery unit) Drawing a joker manifests as the personalities of some of the ingredients of the spell manifesting and rebelling against the controlling mind. Only 1 Colossus can be created. As only The Grand Necromancer is able (and willing!)to undergo this transformation. Necromancerspell

Crimson Portents(red manna) Perform a human sacrifice, read the entrails and predict a glorious victory. The armies of the Prince of Darkness get +1 on their battle rolls during the next battle round. Cost: 1 red card, if a joker is drawn the planned human sacrifice turned out to be a sexy dancing girl and the adventurers of Urr stage a daring rescue attempt giving the armies a -1 on the battle roll instead. The servants of the Prince do not realize this is how it works, so they are always surprised by this turn of events. Allspell

Dance of the Skull(black manna) A dancing girl and a floating skull perform a writhing, spinning dance, while the male acolytes play the ritual bongo's and the female acolytes the magic flutes. The entire next turn an anti-intrusion field covers the treasury&bagage train of the Prince of Darkness repelling any raid automatically. Cost: 2 black cards (and a human skull and a sexy dancing girl, but those last 2 items can be used again later) Special: The effect of this spell is invisible, so nobody except the umpires knows if it is working until it comes into contact with a magical effectBretwaldaspell

Legion of the Dead(black manna)Nspell Animate the 'contents' of a graveyard, or battlefield as cheap shock troops. This spell creates 1 unit of undead shocktroops. Cost: 1 black card (and a graveyard of human corpses, or a completely destroyed infantery, or archery unit) Special: Multiple units can created if additional black cards are drawn and additional heaps of corpses are available. Necromancerspell

Summon Dragon(red manna) A 3-headed fire breathing dragon (possibly more of them) show(s) up, demanding to know why they have been called. This spell only summons dragons, it does not control them. You have to make a deal… Hiring a Dragon mercenary is very expensive and they cause lots of collateral damage. But if you want to go 'Dresden' on a location, want to airlift a warband, or need heavy fire support for an all out assault… Cost: 2 red, or a joker (and a very skilled negotiator with a very good offer, think lots of treasure). Special: An extra dragon WILL show up for each additional 2 red cards, or joker drawn. This is a horrendously dangerous spell!!Allspell

Alchemy(red manna) This spell turns dirt into gold tokens. 4 gold token for each red card drawn. [Slight problem: This is Fool's Gold and will be revealed as fakery the moment a joker has any special effect on a Ritual Magic spell, cast by any wizard in the game.]Bretwaldaspell

Insect Host(red manna) A gigantic swarm of locusts appears directed by the mind of the wizard casting this spell. The swarm proceeds to attack the harvest. For each red card drawn, remove 1 food token still out in the fields, or forests. Princespell

Ship of Tears(black manna) A magic ship appears made of the tears of whores (m/f) lamenting the deaths of a Real Man!™. This ship can sail the river into Urr and dock ignoring the fortifications that are there to repel a waterborn attack. The ship disappears after it has been docked potentially stranding the units in a very hostile environment. For each unit to be carried you need both a sample of camp follower tears shed during the memorial service of a different deceased Real Man!™ and a black card. To count as a real man according to the standards of this spell, you must the first player character of the game of a member of the team of The Dark Prince (including The Dark Prince, excluding the umpire). Rumours that by any objective standard the biggest stud in the game is prince regent Fabian of Urr are ofcourse base slander. Allspell