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ur:invasion [2017/03/20 15:02] marcs [How the invasion force perceives the other factions] |
ur:invasion [2017/04/08 12:42] (current) daniel [The forces of the Prince of Darkness] |
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- | ===== The invasion forces ===== | + | ===== The invasion forces |
~~NOTOC~~ | ~~NOTOC~~ | ||
- | The invasion forces consist for a large part of mercenaries. The leader of these forces, the **Prince of Darkness** | + | The invasion forces consist for a large part of mercenaries. The leader of our forces, the **Prince of Darkness**, heir apparent to the throne of the Dark Empire |
* High lord of Magic and High Priest | * High lord of Magic and High Priest | ||
* the Grand Necromancer, | * the Grand Necromancer, | ||
- | * the Bretwalda | + | * the Bretwalda |
* the Bretwalda of Equipment | * the Bretwalda of Equipment | ||
* the Chief Whip, Master of Animals | * the Chief Whip, Master of Animals | ||
* the Chieftain of the Living Forces | * the Chieftain of the Living Forces | ||
- | The responsibilities of these positions are vague by design. | + | The responsibilities of these positions are vague by design |
+ | ===== The forces of the Prince of Darkness ===== | ||
+ | The Prince of Darkness has 13 units that are absolutely loyal to him. First there is the Imperial Guard: | ||
+ | * 8 Heavy Infantry (4,4,0) | ||
+ | * 2 Archer units (4,1,4) | ||
+ | Apart from these, he has 2 private troops of adventurers and 1 private dragon. If the city of Urr is captured during the game, these forces will remain as occupation force, | ||
+ | |||
+ | Furthermore, | ||
+ | |||
+ | One of the first units hired was the Fancy Mobile Brothel or F.M.B. It is technically part of the baggage train. The Fancy Mobile Brothel exists to ensure that the Prince of Darkness and his cadre of officers can get their freak on in appropriate opulence and decadence on their way to, during and after the siege. Access to it can be a valuable bribe when dealing with certain parties. Suggesting that it is a nasty drain on the resources is the best way to audition for a spot with the next human sacrifice. This unit is treated as free (all payments needed were made before play starts). Calculations by the Urr chamber of commerce suggest that a full 20% of the funds made available for the campaign were spent on the F.M.B.. | ||
+ | |||
+ | **Suggestion: | ||
===== How the invasion force perceives the other factions ===== | ===== How the invasion force perceives the other factions ===== | ||
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This is a minor city state republic that earns a lot of money by levying tolls on the trade going through it. We want to conquer it to extend our border to the nearby mountain range and add the toll to our tax base. They have a free citizenry that needs to be brought to their knees before the Dark Emperor (by general principle). Urr is only lightly defended and should be an easy picking. Do however keep in mind their militia will have some magical support. A dozen or so years ago the city spent a fortune to erect a massive ziggurat in the middle of the town square (not to be confused with the market square Urr also has). It is not known why they did something so pointless. It is not likely that they actually sacrifice people up there. | This is a minor city state republic that earns a lot of money by levying tolls on the trade going through it. We want to conquer it to extend our border to the nearby mountain range and add the toll to our tax base. They have a free citizenry that needs to be brought to their knees before the Dark Emperor (by general principle). Urr is only lightly defended and should be an easy picking. Do however keep in mind their militia will have some magical support. A dozen or so years ago the city spent a fortune to erect a massive ziggurat in the middle of the town square (not to be confused with the market square Urr also has). It is not known why they did something so pointless. It is not likely that they actually sacrifice people up there. | ||
- | === The local Orc clans ==== | + | ==== The local Orc clans ==== |
They mostly eke out a living on the local hills, but a bunch of them have given up their traditional ways and now work as street sweepers and rat catchers in Urr. They are a good source of mercenaries and have a foothold in Urr, opening the door to some juicy betrayal. Try to get them on our side. | They mostly eke out a living on the local hills, but a bunch of them have given up their traditional ways and now work as street sweepers and rat catchers in Urr. They are a good source of mercenaries and have a foothold in Urr, opening the door to some juicy betrayal. Try to get them on our side. | ||
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The Elves know we are coming and they will be present in the city, pretending to give some token support to Urr. Try to politely minimize their influence. | The Elves know we are coming and they will be present in the city, pretending to give some token support to Urr. Try to politely minimize their influence. | ||
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- | ===== Forces of the Prince of Darkness ===== | ||
- | The Prince of Darkness has 12 units that are absolutely loyal to him. First there is the Imperial Guard: | ||
- | * 8 Heavy Infantry (4,4,0) | ||
- | * 2 Archer units (4,1,4) | ||
- | Apart from these, he has 2 private troops of adventurers and 1 private dragon. If the city of Urr is captured during the game, these forces will remain as occupation force, | ||
- | Furthermore, |