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- | ====== Introduction ====== | ||
- | ~~NOTOC~~ | ||
- | ===== About the Game ===== | ||
- | The Freedom of Urr is the first fully Nijmegen creation of a megagame. Basically this game is a mixture of a role playing game and a board wargame. | ||
- | It has aspects of a role playing game in the sense that every player has his/her own specific character to play, each according to his/her kind, and every character will receive a personal briefing (apart from the general briefing and apart from the group briefing) for this game. | ||
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- | It is also a board wargame with an open map system: all stacks of troops can be seen on the central map of the game, but only the top counter will be visible (until combat resolution). Of course, when trebuchets start flying chunks of stone on the walls of the city, the City Guard is quite aware where it is coming from: such hammering of the wall can hardly be ignored. | ||
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- | There are also political and diplomatic aspects in the game and relations between the peoples of the Vales and Mountains of Urr will undoubtably have changed after the game. This is by design: after several playtests of this game even we, the game designers, do not know what the actual outcome of the game will be. We know that there are two likely outcomes with practically equal probability to occur. For both outcomes, we already thought about a successor game to be played at a later time. | ||
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- | Thus, The Freedom of Urr defines a background for more than one megagame. All races in this game have their own pecularities, | ||
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- | We therefore invite you to our first megagame in this series, to be played on the 27< | ||
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- | ===== Domestic arrangements and time table ===== |