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ur:gnomes_magic_briefing [2017/12/21 14:50] daniel [Strategic Ritual Magic] |
ur:gnomes_magic_briefing [2018/01/08 11:50] (current) daniel [Tactical Turn Ritual Magic] |
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- | The biggest allies of the Confederacy are the Illuminati. A secret society in the free city of Ur pretending to be a local wizards guild/ | + | The biggest allies of the Confederacy are the Illuminati. A secret society in the free city of Ur pretending to be a local wizards guild/ |
** The Grand Design ** | ** The Grand Design ** | ||
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All Gnome wizard characters that are played can use these at will. Success is automatic. | All Gnome wizard characters that are played can use these at will. Success is automatic. | ||
* ** Khulip' | * ** Khulip' | ||
- | * ** The Protection of the Goddess Empress ** You are immune to the effect of ** Smokes of Paradise | + | * ** The Protection of the Goddess Empress ** You are immune to the effect of ** Smokes of Paradise, Yanking someone' |
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==== Tactical Turn Ritual Magic ==== | ==== Tactical Turn Ritual Magic ==== | ||
- | * ** Aldryk' | + | * ** Aldryk' |
* ** Bladderwick' | * ** Bladderwick' | ||
* ** Blue Shirt of Life (black mana)** Are you colour blind?! You are not a redshirt, you are a blue-shirt! Pick a battle for each black mana. Remove all damage done to your side on combat phase 1, at the start of combat phase 2. Yes, this can resurrect slain units. This spell requires special alchemically modified indigo dye. There is only 1 dose of this. It is in Gnomish hands, but is a raiding target. | * ** Blue Shirt of Life (black mana)** Are you colour blind?! You are not a redshirt, you are a blue-shirt! Pick a battle for each black mana. Remove all damage done to your side on combat phase 1, at the start of combat phase 2. Yes, this can resurrect slain units. This spell requires special alchemically modified indigo dye. There is only 1 dose of this. It is in Gnomish hands, but is a raiding target. | ||
- | * ** Earthmaw (black mana) ** This is one of those spells casting of which gets announced by the umpire to all players. A gaping maw opens in Mount CH, with lips of basalt, teeth of obsidian and a tongue multiple furlongs long and made of lava. For each black mana an entire unit is destroyed in an instant. This spell can only be used to defend Mount CH. Each casting raises the terror track in Urr by 1 point. | + | * ** Earthmaw (black mana) ** This is one of those spells casting of which gets announced by the umpire to all players. A gaping maw opens in Mount CH, with lips of basalt, teeth of obsidian and a tongue multiple furlongs long and made of lava. For each black mana an entire unit is destroyed in an instant. This spell puts the volcano to sleep for a century or so, meaning it can only be used once during the timeframe of the game. It can only be used to defend Mount CH. Its casting raises the terror track in Urr by 1 point. |
- | * **Snapdragon Fireworks (black mana) ** An extremely intimidating fireworks display. Certain units will run away and refuse to fight this tactical turn. This affects all Free Folk, all Militia of the Wall, all Ogres and all Kobolds. This applies to 1 battle for each mana. There are only enough fireworks for 1 casting. They are in Gnomish hands, but are a raiding target. | + | * **Snapdragon Fireworks (black mana) ** An extremely intimidating fireworks display. It applies to 1 battle for each mana. Certain units will run away and refuse to fight this tactical turn. This affects all Free Folk, all Militia of the Wall, Hobgoblins, |
* **Helmet of Otranto (black mana) ** Transforms one or more dwarvish war helmet(s) into a helmet looking fortress/ | * **Helmet of Otranto (black mana) ** Transforms one or more dwarvish war helmet(s) into a helmet looking fortress/ | ||
* ** Kruze' | * ** Kruze' |