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ur:gnomes_magic_briefing [2017/12/21 13:42] daniel [Strategic Ritual Magic] |
ur:gnomes_magic_briefing [2018/01/08 11:50] (current) daniel [Tactical Turn Ritual Magic] |
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===== The Goddess Empress & The Mistress of Steam ===== | ===== The Goddess Empress & The Mistress of Steam ===== | ||
~~NOTOC~~ | ~~NOTOC~~ | ||
- | You are not a God. You are the president of a constitutional republic. You just call yourself a Goddess Empress | + | If you read this you are playing **Goddess Empress** or **The Mistress of Steam**. |
+ | To clarify something first. The **Goddess Empress** is not a God. She is the president for life of a constitutional republic*. | ||
+ | |||
+ | *So yeah the Gnomish Confederacy is not a true confederacy either. | ||
+ | |||
+ | // | ||
+ | |||
+ | The biggest allies of the Confederacy are the Illuminati. A secret society in the free city of Ur pretending to be a local wizards guild/ | ||
+ | |||
+ | ** The Grand Design ** | ||
+ | |||
+ | The High Council of the Elves decreed some 5,000 years ago that the then primitive human populations of the world would merit further attention from elf-kind. | ||
+ | These were: | ||
+ | - That humans should be developed in their potential to better equip them to (in time) become a high quality slave race for the Elder Race. (Note: This should come about in 1,000 years from the present). | ||
+ | - To bring this about, the humans would be tested and carefully bred over a long period. | ||
+ | - Constant warfare would keep the human race from becoming too numerous to control. This is why every century or so there is an apocalyptic 'war against the forces of Darkness' | ||
+ | - Elves were forbidden to hunt humans for pleasure any more (up until this time human hunting was the second most popular elvish pastime), or to capture them for medical experiments. | ||
+ | |||
+ | __**The Illuminati & the Gnomes are not yet ready to confront the Elves. So their knowledge of the 'The Grand Design' | ||
+ | |||
+ | **The weak spot of the Elves** | ||
+ | |||
+ | The Elves have impressive magic, but they have stopped innovating a long time ago. Both the Illuminati and the Gnomes have developed powerful new magics. Their biggest breakthrough is the Battery spell. A ritual that makes it possible disentangle and store the 2 kinds of mana that fuel all large scale magics. This makes fueling such rituals both more reliable and more powerful. | ||
+ | |||
+ | The recently build 'Giant Ziggurat of Urr' covering most of the Town stores red mana. The 'Grand Imperial Spell Throne' | ||
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==== Personal Magic ==== | ==== Personal Magic ==== | ||
- | Personal magic can be used at will. Success is automatic. | + | All Gnome wizard characters that are played |
* ** Khulip' | * ** Khulip' | ||
- | * ** The Protection of the Goddess Empress ** You are immune to the effect of ** Smokes of Paradise | + | * ** The Protection of the Goddess Empress ** You are immune to the effect of ** Smokes of Paradise, Yanking someone' |
==== Ritual Magic ==== | ==== Ritual Magic ==== | ||
- | These are massive magical rituals requiring over a 100 participants, | + | These are massive magical rituals requiring over a 100 participants, |
==== Strategic Ritual Magic ==== | ==== Strategic Ritual Magic ==== | ||
- | * **Battery** You are already collecting **(black mana)** to cast spells with in the future. 6 mana is gathered and the black mana + jokers are stored in your Battery. Your storage location is the Grand Imperial Spell Throne at the heart of Mount Central Heating. | + | * **Battery** You are already collecting **(black mana)** to cast spells with in the future. 6 mana is gathered and the black mana + jokers are stored in your Battery. Your storage location is the Grand Imperial Spell Throne at the heart of Mount Central Heating. |
- | * ** Beldane' | + | * ** Beldane' |
* ** Dwarfs' | * ** Dwarfs' | ||
- | * ** The Gnomish Sidewheeler (black mana)** The procedure to activate | + | * ** The Gnomish Sidewheeler (black mana)** The procedure to launch |
* ** The Hot Air Balloon (black mana) ** Launches some observation balloons. Balloons are useful for artillery spotting and gathering detailed intelligence about troop sizes and movement, meaning that if they want to, an umpire can give some extra intelligence to the gnome nation. Balloons stay aloft until taken down by a raid. | * ** The Hot Air Balloon (black mana) ** Launches some observation balloons. Balloons are useful for artillery spotting and gathering detailed intelligence about troop sizes and movement, meaning that if they want to, an umpire can give some extra intelligence to the gnome nation. Balloons stay aloft until taken down by a raid. | ||
==== Tactical Turn Ritual Magic ==== | ==== Tactical Turn Ritual Magic ==== | ||
- | * ** Aldryk' | + | * ** Aldryk' |
* ** Bladderwick' | * ** Bladderwick' | ||
* ** Blue Shirt of Life (black mana)** Are you colour blind?! You are not a redshirt, you are a blue-shirt! Pick a battle for each black mana. Remove all damage done to your side on combat phase 1, at the start of combat phase 2. Yes, this can resurrect slain units. This spell requires special alchemically modified indigo dye. There is only 1 dose of this. It is in Gnomish hands, but is a raiding target. | * ** Blue Shirt of Life (black mana)** Are you colour blind?! You are not a redshirt, you are a blue-shirt! Pick a battle for each black mana. Remove all damage done to your side on combat phase 1, at the start of combat phase 2. Yes, this can resurrect slain units. This spell requires special alchemically modified indigo dye. There is only 1 dose of this. It is in Gnomish hands, but is a raiding target. | ||
- | * ** Earthmaw (black mana) ** This is one of those spells casting of which gets announced by the umpire to all players. A gaping maw opens in Mount CH, with lips of basalt, teeth of obsidian and a tongue multiple furlongs long and made of lava. For each black mana an entire unit is destroyed in an instant. This spell can only be used to defend Mount CH. Each casting raises the terror track in Urr by 1 point. | + | * ** Earthmaw (black mana) ** This is one of those spells casting of which gets announced by the umpire to all players. A gaping maw opens in Mount CH, with lips of basalt, teeth of obsidian and a tongue multiple furlongs long and made of lava. For each black mana an entire unit is destroyed in an instant. This spell puts the volcano to sleep for a century or so, meaning it can only be used once during the timeframe of the game. It can only be used to defend Mount CH. Its casting raises the terror track in Urr by 1 point. |
- | * **Snapdragon Fireworks (black mana) ** An extremely intimidating fireworks display. Certain units will run away and refuse to fight this tactical turn. This affects all Free Folk, all Militia of the Wall, all Ogres and all Kobolds. This applies to 1 battle for each mana. There are only enough fireworks for 1 casting. They are in Gnomish hands, but are a raiding target. | + | * **Snapdragon Fireworks (black mana) ** An extremely intimidating fireworks display. It applies to 1 battle for each mana. Certain units will run away and refuse to fight this tactical turn. This affects all Free Folk, all Militia of the Wall, Hobgoblins, |
* **Helmet of Otranto (black mana) ** Transforms one or more dwarvish war helmet(s) into a helmet looking fortress/ | * **Helmet of Otranto (black mana) ** Transforms one or more dwarvish war helmet(s) into a helmet looking fortress/ | ||
* ** Kruze' | * ** Kruze' |