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ur:general_magic [2017/02/25 08:31] daniel |
ur:general_magic [2017/03/01 10:54] (current) marcs |
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===== Magic: Common Mechanisms ===== | ===== Magic: Common Mechanisms ===== | ||
- | More to be written | + | ~~NOTOC~~ |
+ | The most effective magic is **Ritual Magic**. Each nation can only cast one ritual spell during the magic phase per turn and a wizard must be freed up to lead this ritual. You cannot | ||
+ | Ritual magic is either tactical turn ritual magic or strategic turn ritual magic. | ||
+ | There is also minor **Personal Magic** to give wizards a bit of private fun during the roleplaying parts of a turn. | ||
+ | ==== Ritual Magic ==== | ||
+ | These are massive magical rituals that require dozens of participants, | ||
- | The important magic is **Ritual Magic**. Each nation can only cast 1 ritual spell during the magic phase each turn, a wizard must be freed up to lead this ritual. You can't be both involved | + | 5 cards are drawn from a deck of cards (the spell deck). A wizard who adds nice touches or theatrics |
- | There is separate | + | __Effects can be made to appear anywhere on the map.__ If there are no cards available, nothing happens. The order in which spells are resolved |
- | There is also minor **Personal Magic**, which is there to give wizards | + | |
- | **RITUAL MAGIC** | + | ==== Limited supply spells ==== |
- | These are massive magical rituals that require dozens of participants, | + | Some spells |
- | 5 cards are drawn from a deck of cards (the spelldeck). A wizard who adds nice touches, or theatrics in the description | + | |
- | __Effects can be made to appear anywhere on the map.__ If there are no cards available, nothing happens. The order in which spells are resolved is based on a first come first served basis. At the start of every turn the discard pile is added to the spelldeck again. The deck is not reshuffled. That does not apply to cards stored in of the 2 Spell Batteries (the Ziggurat of Ur and the Grand Imperial Spell Throne of the Gnomes). Multiple teams can link up to cast 1 ritual spell together. Each team adds 5 cards to the spell. Only 1 team needs to know the spell. | + | |
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- | //**A King in Crimson with Eyes of Starless Night**// | ||
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- | //**Set Loose the Raging Wind**// | ||
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- | //**I Speak the Will of Kings**// | ||
- | Your presence cows and awes living beings. You seem to expand, looming over lesser beings, light sparkles in your eyes, shadows deepen across your brow and your voice booms with righteous authority. | ||
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- | // | ||