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ur:game [2015/06/24 14:09] marcs |
ur:game [2015/07/08 13:35] (current) marcs |
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| AV | Outright Attacker Victory | | AV | Outright Attacker Victory | ||
- | Losses are taken as a ratio of the **opponent** strength in **steps**, rounded. In case of a loss or exchange, one step loss is always taken: | + | Losses are taken as a ratio of the **opponent** strength in **steps**, rounded. In case of a loss or exchange, one step loss is always taken. When a unit has lost one step of two, its combat value may be reduced. |
Example:\\ | Example:\\ | ||
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**Siege units**\\ | **Siege units**\\ | ||
- | A siege unit has a certain demolition strength (Trebuchet 4), Combat 0, Move 3 and Retreat none and must be located in a square adjacent to a city wall section. Upon firing, throw 1D6, add the demolition strength. If the result is at least 9 for the outer wall and 8 for the inner wall, a success is scored and marker on the wall section. Upon 3 successes, the wall is breached at this point. If two adjacent wall sections are breached, troops can pass through the wall. Siege units must always be guarded, as an unguarded siege unit under attack is always destroyed (although this takes one combat round). | + | A siege unit has a certain demolition strength (Trebuchet 4), Combat 0, Move 3 and Retreat none and must be located in a square adjacent to a city wall section. Upon firing, throw 1D6, add the demolition strength. If the result is at least 9 for the outer wall and 8 for the inner wall, a success is scored and marker on the wall section. Upon 3 successes, the wall is breached at this point. If two adjacent wall sections are breached, troops can pass through the wall. Siege units must always be guarded, as an unguarded siege unit under attack is always destroyed (although this takes one combat round). A siege unit is always the lowest unit in a stack. |