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ur:dwarves [2016/06/01 10:18]
daniel
ur:dwarves [2016/07/28 07:32] (current)
daniel
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 == Dwarves == == Dwarves ==
-Dwarves are a strong and vigorous race of generally short, stocky and strong beings. They are about four to five feet tall and have sturdy, thick arms and legs. They are vulnerable to greed, yet rock-hard, stubborn but also practical, slow to love and yet fast in friendship. Their specialties lie in the manipulation of materials and related things such as smithying and mining. They are relatively long lived: 400 years is considered a reasonable old age. Dwarves have a remarkable resistance to hunger, pain and disease and can endure long journeys without words and withstand fire and cold without flinching. Dwarves form close-knit clan-based working communities and value especially those of their own family. Since Dwarves are a bit stronger than humans, a Dwarf infantery unit consists of 70 Dwarf Warriors.+Dwarves are a strong and vigorous race of generally short, stocky and strong beings. They are about four to five feet tall and have sturdy, thick arms and legs. They are vulnerable to greed, yet rock-hard, stubborn but also practical, slow to love and yet fast in friendship. Dwarves are basically cynical creatures who are not easily taken in by elvish fine words and beauty. All of them are workaholics. Their specialties lie in the manipulation of materials and related things such as smithying and mining. They are relatively long lived: 400 years is considered a reasonable old age. Dwarves have a remarkable resistance to hunger, pain and disease and can endure long journeys without words and withstand fire and cold without flinching. Dwarves form close-knit clan-based working communities and value especially those of their own family. Since Dwarves are a bit stronger than humans, a Dwarf infantery unit consists of 70 Dwarf Warriors.
  
 ** Relation with other species **  ** Relation with other species ** 
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 ** Alternative** ** Alternative**
   * (6) //infantry units// and the same number of //statue units// waiting to be animated.   * (6) //infantry units// and the same number of //statue units// waiting to be animated.
-  * 1 unit of engineers+  * x engineer units
   * 2 Crossbow units (as skilled as those in Ur)   * 2 Crossbow units (as skilled as those in Ur)
  
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 ** Alternative** ** Alternative**
   * 8 Infantry units   * 8 Infantry units
-  *  Engineer units+  *  Engineer units
   * 4 Crossbow units (as skilled as those in Ur)   * 4 Crossbow units (as skilled as those in Ur)
   * 1 Trebuchet unit    * 1 Trebuchet unit 
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   * 4 Giant Hamster cavalry units   * 4 Giant Hamster cavalry units
   * The Gnomish Steam Archers (1 Archer unit, similar scores to elven archers)   * The Gnomish Steam Archers (1 Archer unit, similar scores to elven archers)
-  * 1 unit of engineers+  * x engineer units
   * The Gnomish Steam Artillery (1 artillery unit, extended range, danger of selfdestruction)   * The Gnomish Steam Artillery (1 artillery unit, extended range, danger of selfdestruction)
   * Big Bertha (1 artillery unit, extended range, danger of selfdestruction)   * Big Bertha (1 artillery unit, extended range, danger of selfdestruction)
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 **Special Forces**\\ **Special Forces**\\
-The Gnomes have Mattress Jaeger unitsThese are 1 step elite Light Infantery units (Combat 4 , Retreat 0 (voluntarily)), deployed from mattresses. Both are launched using giant ballistae. First the mattresses are fired and the next turn the Jaeger are launched to the same location. Deploying the Jaeger is a magic spell. Gnomish Space Marines are found on board of the Gnomish sidewheeler flying ships. Launching sidewheeler is also a magic spell.+The Gnomes has the Mattress Jaeger unitAn Infantry unit, deployed from mattresses. Both are launched using giant ballistae. First the mattresses are fired and the next turn the Jaeger are launched to the same location. Deploying the Jaeger is a magic spell. Gnomish Air Marines are found on board of the Gnomish sidewheeler flying ship. Launching the sidewheeler is also a magic spell.
  
-The last kind of special Gnomish units are the Giant Hamster cavalry unitsEach cavalry unit consists of 15 Giant Hamsters (mounted by one gnome and two (armed) gnomes using a special Giant Hamster Harness). These do not use the normal combat rules but a die is rolled on the Giant Hamster table for each attacking unit in the appropriate combat phase. This is resolved after normal combat, either as a pursuit of retreating enemies, or as a screen for retreating allies. If attacked Hamster cavalry will retreat instead of defending itself. If cornered roll on the Hamster attack table with a +3 bonus and assume a breakthrough by the cavalry. +The last kind of special Gnomish units is the Giant Hamster cavalry unitThe unit consists of 15 Giant Hamsters (mounted by one gnome and two (armed) gnomes using a special Giant Hamster Harness). These do not use the normal combat rules but a die is rolled on the Giant Hamster table for each attack. This is resolved after normal combat, either as a pursuit of retreating enemies, or as a screen for retreating allies. If attacked Hamster cavalry will retreat instead of defending itself. If cornered roll on the Hamster attack table with a +3 bonus and assume a breakthrough by the cavalry. 
-Use the following table to resolve the attack. Roll seperately for each unit.+Use the following table to resolve the attack. 
   *  1 - The Hamsters grab their riders and stuff them into their cheek pouches. Unit immobilized this round.   *  1 - The Hamsters grab their riders and stuff them into their cheek pouches. Unit immobilized this round.
   *  2- Hamsters distracted by something edible. The Hamster unit wanders 1 square away from the battle to have a snack. Unit does nothing else this round.   *  2- Hamsters distracted by something edible. The Hamster unit wanders 1 square away from the battle to have a snack. Unit does nothing else this round.
   *  3- Hamsters collectively decide that now is the ideal moment to lick their own junk. The unit is immobilized for this round, while riders look away embarrased.   *  3- Hamsters collectively decide that now is the ideal moment to lick their own junk. The unit is immobilized for this round, while riders look away embarrased.
-  *  4- Charge!! The topmost unit in the enemy stack loses 1 step. +  *  4- Charge!! The enemy loses 1 step. 
-  *  5- Double Charge!! The topmost units in enemy stack lose 1 step+  *  5- Double Charge!! The enemy loses steps
-  *  6- Woolly Rupert the Giant Hamster of ill omen lives! Remove the bottom counter of the enemy stack.+  *  6- Woolly Rupert the Giant Hamster of ill omen lives! Remove the enemy counter with the most steps remaining.
  
  
ur/dwarves.1464776326.txt.gz · Last modified: 2016/06/01 10:18 by daniel