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ur:dark_prince [2017/10/19 18:57] daniel [Strategic Turn Ritual Magic] |
ur:dark_prince [2018/01/22 20:38] (current) daniel [Strategic Turn Ritual Magic] |
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==== Personal Magic ==== | ==== Personal Magic ==== | ||
- | Personal magic can be used at will. Success is automatic. | + | Your personal magics |
- | * ** Yanking someone' | + | * ** Yanking someone' |
* ** Walk in Shadows ** You can discretely travel to an area of the game that is usually off limits to you. Interaction of any kind by you suspends the effect. So you can not sneak up on a team of players to spy on them. This spell is mostly used to facilitate secret negotiations by sneaking into a place and then revealing yourself to the folks you want to talk to. Victims of the //**Charm of Forlorn Encystment**// | * ** Walk in Shadows ** You can discretely travel to an area of the game that is usually off limits to you. Interaction of any kind by you suspends the effect. So you can not sneak up on a team of players to spy on them. This spell is mostly used to facilitate secret negotiations by sneaking into a place and then revealing yourself to the folks you want to talk to. Victims of the //**Charm of Forlorn Encystment**// | ||
==== Ritual Magic ==== | ==== Ritual Magic ==== | ||
- | These are massive magical rituals requiring a 100 participants, | + | These are massive magical rituals requiring a 100 participants, |
==== Strategic Turn Ritual Magic ==== | ==== Strategic Turn Ritual Magic ==== | ||
- | * **Insect Host (red manna)** A gigantic swarm of locusts appears, directed by the mind of the Dark Prince. The swarm proceeds to attack the harvest. For each red manna, remove 4 food tokens still out in the fields, or forests. | + | * **Insect Host (red mana)** A gigantic swarm of locusts appears, directed by the mind of the Dark Prince. The swarm proceeds to attack the harvest. For each red mana, remove 4 food tokens |
- | * **Voice of the Great Wyrm (red manna)** At least one 3-headed fire breathing dragon shows up, demanding to know why they have been called. A successful casting requires 2 red manna, or a joker. This spell only summons dragons; it does not control them. You have to make a deal… Better bring a very skilled negotiator with a very good offer, say lots of treasure. The ideal choice if you don't mind causing lots of collateral damage and want to go ' | + | * **Voice of the Great Wyrm (red mana)** At least one 3-headed fire breathing dragon shows up, demanding to know why they have been called. A successful casting requires 2 red mana, or a joker. This spell only summons dragons; it does not control them. You have to make a deal… Better bring a very skilled negotiator with a very good offer, say lots of treasure. The ideal choice if you don't mind causing lots of collateral damage and want to go ' |
- | * **Ship of Tears (black manna)** A magic ship appears made of the tears of whores (m/f) lamenting the deaths of a Real Man!™. This ship can sail the river into Urr and dock whilst ignoring the fortifications that are there to repel a waterborn attack. The ship disappears after it has been docked, potentially stranding the units in a very hostile environment. For each unit to be carried you need both a black manna and a sample of camp follower tears shed during the memorial service of a different deceased Real Man!™. To count as a real man according to the standards of this spell, you must be the first player character of the game of a member of the entourage of The Dark Prince (including The Dark Prince). Rumours that by any objective standard the biggest stud in the game is captain regent Fabian of Urr are of course base slander. | + | * **Chitinous Armor, Leathery Wings (black |
- | * **Chitinous Armor, Leathery Wings (black | + | * **Fractured Unity (red mana)** This sows discord and emotional turmoil throughout a kingdom. This prevents anyone from seeing other groups in the same kingdom as allies. It can only be cast once on a specific kingdom. Casting this on Ur raises the terror track level by 1. Casting it on the Free Folk means that they abort everything they are doing now and the next turn is a tactical turn covering an Orcish civil war. Dwarves and Elves are completely immune to this spell. Each casting requires 1 red mana and the caster having betrayed his own team in a big way the others are not yet aware of. Each betrayal fuels only 1 casting. |
- | * **Fractured Unity (red manna)** This sows discord and emotional turmoil throughout a kingdom. This prevents anyone from seeing other groups in the same kingdom as allies. Casting this on Ur raises the terror track level by 2. Casting it on the Free Folk means that they abort everything they are doing now and the next turn is a tactical turn covering an Orcish civil war. Dwarves and Elves are completely immune to this spell. Each casting requires 1 red manna and the caster having betrayed his own team in a big way the others are not yet aware of. Each betrayal fuels only 1 casting. | + | |
==== Tactical Turn Ritual Magic ==== | ==== Tactical Turn Ritual Magic ==== | ||
- | * **Crimson Portents (red manna)** Sacrifice a sentient being, read his/her entrails and predict a glorious victory. All of the armies under the banner of the Prince of Darkness get a +1 on their battle rolls during the next turn. Cost: 1 red manna, if a joker comes up the planned human sacrifice turns out to be a sexy dancing girl and the Fabulous Fabi and his Posse stage a daring rescue attempt giving the armies a -1 on the battle roll instead. The servants of the Prince do not realize this is how it works, so they are always surprised by this turn of events. | + | * **Crimson Portents (red mana)** Sacrifice a sentient being, read his/her entrails and predict a glorious victory. All of the armies under the banner of the Prince of Darkness get a +1 on their battle rolls during the next turn. Cost: 1 red mana, if a joker comes up the planned human sacrifice turns out to be a sexy dancing girl and the Fabulous Fabi and his Posse stage a daring rescue attempt giving the armies a -1 on the battle roll instead. The servants of the Prince do not realize this is how it works, so they are always surprised by this turn of events. |
- | * **Death of Obsidian Butterflies (black | + | * **Death of Obsidian Butterflies (black |
+ | * **Ship of Tears (black mana)** A magic ship appears made of the tears of whores (m/f) lamenting the deaths of a Real Man!™. This ship can sail the river into Urr and dock whilst ignoring the fortifications that are there to repel a waterborn attack. The ship disappears after it has been docked, potentially stranding the units in a very hostile environment. For each unit to be carried you need both a black mana and a sample of camp follower tears shed during the memorial service of a different deceased Real Man!™. To count as a real man according to the standards of this spell, you must be the first male player character of the game of a member of the entourage of The Dark Prince (including The Dark Prince). Rumours that by any objective standard the biggest stud in the game is captain regent Fabian of Urr are of course base slander. |