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ur:combat_system [2017/03/20 23:28]
marcs [Storming the wall at level 1]
ur:combat_system [2017/03/20 23:31] (current)
marcs [Introduction]
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 NOTE: NOTE:
-  - The modifier table is not based on the attacked unit (attack, defend and ranged role are independent of the other unit)  +  - The modifier table is not based on the attacked unit (attack, defend and ranged role are independent of the other unit) . 
-  - The hits are not cumulative (a role of 15 is 3 hits not 3+2+1=6 hits) +  - The hits are not cumulative (a role of 15 is 3 hits not 3+2+1=6 hits).
   - If both units want to attack both will throw on the attack table. If both units defend nothing will happen.   - If both units want to attack both will throw on the attack table. If both units defend nothing will happen.
   - For every unit a dice is roled. Hits are taken evenly by the units (Defender choice).   - For every unit a dice is roled. Hits are taken evenly by the units (Defender choice).
-  - There is a stacking limit of 4 units +  - There is a stacking limit of 4 units
 +  - When a raiding unit is attached to a combat unit, it gives a +1 bonus, both in defense as in offense.
 ==== Units ==== ==== Units ====
 ^ Unit ^ Race ^ Range ^ Melee ^ steps ^ remark ^ ^ Unit ^ Race ^ Range ^ Melee ^ steps ^ remark ^
Line 107: Line 108:
 === Storming the wall at level 1 === === Storming the wall at level 1 ===
 TBD TBD
-==== Storming the wall at level 2 ==== +=== Storming the wall at level 2 === 
-==== Storming the wall at level 4 ==== +TBD 
 +=== Storming the wall at level 4 === 
 +TBD (but it is madness anyway)
ur/combat_system.1490052498.txt.gz · Last modified: 2017/03/20 23:28 by marcs