User Tools

Site Tools


ur:combat_system

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
ur:combat_system [2017/03/20 23:26]
marcs [Ranged modifier table]
ur:combat_system [2017/03/20 23:31] (current)
marcs [Introduction]
Line 24: Line 24:
  
 NOTE: NOTE:
-  - The modifier table is not based on the attacked unit (attack, defend and ranged role are independent of the other unit)  +  - The modifier table is not based on the attacked unit (attack, defend and ranged role are independent of the other unit) . 
-  - The hits are not cumulative (a role of 15 is 3 hits not 3+2+1=6 hits) +  - The hits are not cumulative (a role of 15 is 3 hits not 3+2+1=6 hits).
   - If both units want to attack both will throw on the attack table. If both units defend nothing will happen.   - If both units want to attack both will throw on the attack table. If both units defend nothing will happen.
   - For every unit a dice is roled. Hits are taken evenly by the units (Defender choice).   - For every unit a dice is roled. Hits are taken evenly by the units (Defender choice).
-  - There is a stacking limit of 4 units +  - There is a stacking limit of 4 units
 +  - When a raiding unit is attached to a combat unit, it gives a +1 bonus, both in defense as in offense.
 ==== Units ==== ==== Units ====
 ^ Unit ^ Race ^ Range ^ Melee ^ steps ^ remark ^ ^ Unit ^ Race ^ Range ^ Melee ^ steps ^ remark ^
Line 48: Line 49:
 | Moving to archers (attacker) | +1 | | Moving to archers (attacker) | +1 |
 | Undead | -1 | | Undead | -1 |
-===== Attacking modifier table =====+==== Attacking modifier table ====
 ^ Affect ^ Modifier ^ ^ Affect ^ Modifier ^
 | Wall | -#steps | | Wall | -#steps |
Line 56: Line 57:
 | Magic | * | | Magic | * |
  
-===== Defender modifier table =====+==== Defender modifier table ====
 ^ Affect ^ Modifier ^ ^ Affect ^ Modifier ^
 | Wall | +#steps | | Wall | +#steps |
Line 63: Line 64:
 | Dwarf hill | +1 | | Dwarf hill | +1 |
 | Magic | * | | Magic | * |
-===== Walls =====+==== Walls ====
  
 The outer wall The outer wall
Line 81: Line 82:
   * Trebuchets   * Trebuchets
   * Dragons   * Dragons
-  * Magic+  * Magic or its consequence as a colossus unit attaching the wall (as a trebuchet)
  
 The last step of a wall cannot be removed. The last step of a wall cannot be removed.
Line 87: Line 88:
 There will also be a lot of debris in these holes. You will have to walk carefully through these holes and you will also be vulnerable when walking through them. There will also be a lot of debris in these holes. You will have to walk carefully through these holes and you will also be vulnerable when walking through them.
  
-===== Examples ====+==== Examples ====
 The following sections show some examples of fights that could actual happen in 3 rounds. The following sections show some examples of fights that could actual happen in 3 rounds.
-==== Simple attack in the wood ====+=== Simple attack in the wood ===
  
 The attacker has two infantry units attacking one infantry unit in the woods. The attacker has two infantry units attacking one infantry unit in the woods.
Line 106: Line 106:
  
 Before the last round of combat, the defender decided to retreat before losing his unit.                      Before the last round of combat, the defender decided to retreat before losing his unit.                     
-==== Storming the wall at level 1 ==== +=== Storming the wall at level 1 === 
-==== Storming the wall at level 2 ==== +TBD 
-==== Storming the wall at level 4 ==== +=== Storming the wall at level 2 === 
 +TBD 
 +=== Storming the wall at level 4 === 
 +TBD (but it is madness anyway)
ur/combat_system.1490052367.txt.gz · Last modified: 2017/03/20 23:26 by marcs